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Memoirs of a Lich: Monologues

Dear Osvaud, This is Osvaud. Do you recall every single time some buffoon with a holy aura gave us a lecture on the error of our ways? How about all the rivals cursing our name with their dying breath? Yeah, I don’t either. It all basically blends together into an annoying mishmash after the first few dozen. Now, here’s the important part. That’s how we sound to everybody if we don’t properly prepare. Which brings us to...

Of Godly Might: Clerics of Boreas (Part 1)

Clerics of Boreas Boreas, Son of the Winter Maiden, is defined by his single-minded obsession to bring to Midgard an eternal winter with all of its deadly aspects, including biting cold, blinding blizzards, and bloodthirsty snow beasts. Those who worship Boreas are either creatures that delight in extreme cold environs due to their genetic composition, such as giants, trolls, and yetis, or pragmatists living in the Northlands where the dangers...

Terrors of the Dragon Empire: Wyvern Knight

The Dragon Empire is a fierce and unrelenting force, bringing to bear unique terrors to destroy all who stand in their way. Who can hope to survive such an onslaught? Wyvern Knight For centuries, Midgard’s many realms have been safeguarded by knights on horseback, their advanced mobility and powerful steeds cutting through infantry lines like shears through cloth. But against the Mharoti wyvern knight, even Midgard’s mighty cavaliers are little...

Deep Magic: Blood & Doom Now Available

Dark Magic of Unutterable Evil “A field produces no crops until the farmer slices it open with a blade.” —Mstislav, Butcher of the Steppes Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign. Deep Magic: Blood and Doom contains the secrets of antipaladin and blood magic for 5th Edition, featuring:...

Medieval Urbanism: A Fantasist’s Introduction

Medieval Urbanism and Geography The medieval city in all its multitude of forms and guises has been a staple in contemporary myths, storytelling, and fairy tales, and has profoundly influenced fantasy RPGs. The instantly recognizable civic styles of Tolkien, the Forgotten Realms, and even the Witcher do after all draw their inspirations from places like as San Gimignano, Prague, and Carcassone. To actually design intriguing imaginary...

Behind the Curtain: So Much Art

We’ve got a ton of products in the works, so we wanted to give you a small taste of what’s to come. While the authors are off, working their fingers to nubs, art director Marc Radle is wrangling illustrations. So we poked our noses in… KP Blog: Hey, Marc. Watcha doing? Marc: Hey everyone! There’s a TON of activity going on behind the scenes on the art front. For the three upcoming Midgard books alone, I think I’ve...

Your Whispering Homunculus: Curious Locales—Slaughterhouse and Undertaking Emporium, Part One

Curious Locales—Filletess Honeysuckle Crab’s Slaughterhouse and Undertaking Emporium “Master!” “What is it now, slug?” “Look, I’ve found a property for sale in the Citystate Gazetteer. It sounds ideal for a summer retreat: quirky, cheap but in need of a major fumigation, let me read it to you…” Curious locales are quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG. They consist of...

Howling Tower: Cardtography and the Wilderness

The Wilderness The cardtography method can be used to lay out a wilderness area just as easily as a dungeon. All that’s needed is an encounter grid tailored to your particular wilderness. Creating the grid isn’t much more difficult than building a table of random encounters since that’s essentially what it is. A wilderness area is a good place to use the option for determining the lengths of connections between areas, as...

May 2017 Kobold Press Calendar Wallpapers

2017 Kobold Press Calendar It’s May! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. These come from our Kobold Press 2017 Calendar. This month, we feature the art of Marcel Mercado (also the cover for the Blood Vaults of Sister Alkava adventure). May the Kobold Be With You Discover Midgard, a fantasy realm of dark roads and deep magic! The 2017 Kobold Press...

Trapmaster: Courage Triumphant

Courage Triumphant Mira raised a weary and trembling arm, blackened with corruption, and grasped the door pull. “Hopefully, I’ve gotten this right,” she muttered as she pulled with all her remaining strength… Three doors block the way, a blackened iron pull on each. The three pieces of hardware are fashioned as grotesques—the ring pull dangling from the visages of horrific creatures rendered in hard metal. One pull resembles a...

Deep Magic: Dragon Magic Now Available

Magic that Roils in Blood and Bone The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants. Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic natures. A human with an ancient draconic ancestor might...

Midgard Notebook: Writing, Game Design, and the Oral Tradition

Writing, Game Design, and the Oral Tradition I’ve been thinking a lot about exactly how we tell our stories. Mostly, this is at my youngest daughter’s request or instigation, though (given that she is 5 years old) she probably did not intend to induce such writerly pondering. She just wanted me to change the way I tell stories. I’ve gotten pretty good at some parts of that, so maybe “just change it” is a bigger deal than I expected. Change is...

Memoirs of a Lich: Monsters, Part 2

Dear Osvaud, This is Osvaud. Here’s a status report on the murdering 13,680 commoners in 24 hours idea: totally doable but not nearly as fun as it sounds. The paralyzing everyone for appropriate placement actually makes it practical but also “incapacitates” any potential fun. They all look dead, so then, it feels like you’re walking around clawing a bunch of unresponsive corpses. We’d basically be doing it just to...

Dante’s Angeology: Aasimar Guides

Aasimar Guides If you’re patient and lucky, you my someday bear witness to celestial guides. Pure and wise, they assist characters of aasimar lineage in a hidden crusade against evil. Though their guidance is always an indirect one, based on dreams and visions, they nevertheless assume a very important role in aasimar life. Two such guides are described by Dante Alighieri in Paradiso, the third part of his masterwork Divine Comedy. Note:...

5E Tome of Beasts on Hero Lab Now Available

A Horde of New 5th Edition Monsters Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. More than 400 new foes for your 5th Edition game-everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons. This is one book you won’t want to miss! Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as: Clockwork creatures Drakes...

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