Behind the Spells

Trapspringer:
Portcullis and Active Defenses

Clang! The grate slams to the floor, sealing the exit — and alerting every monster in hearing distance…. Most traps are active defenses, contesting every foot of the dungeon. However, a passive defense can be a valuable deterrent as well. Two entry-level passive traps are the portcullis and the razor-wire trap, which we’ll re-design this …

Trapspringer:
Portcullis and Active Defenses
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The D% Roll – The Complete Bastard’s Polymorph

The toad, frog and newt are classic choices for a transmuting mage with an itchy casting finger and a prepared polymorph any object. However, sometimes your foe deserves something more creative or stylish. Below is a list of forms that will add some memorable panache to the proceedings. d%   Result (Duration) 1.     A 120-foot-long trading carrack (1 …

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Behind the Spells: Unseen Servant

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. This 11th installment concludes our series of Behind the Spells; we hope you’ve enjoyed the series. As always, the rules (presented after the “Spell Secret” header) …

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A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II

Did you miss Part I of our Greenweek interview series? It’s easy to get caught up! In the opening scene of Ed Greenwood’s Dark Lord, the protagonist Rod Everlar awakes to a bloody winged female warrior named Taeauna falling onto his bed. Everlar is scared and confused, Taeauna begs for mercy, and the reader is …

A Glowing Handful of Scenes:
A Conversation with Ed Greenwood Part II
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Behind the Spells: Instant Summons

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the …

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Behind the Spells: Explosive Runes

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the …

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Behind the Spells: Entangle

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the …

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Behind the Spells: Spiritual Weapon

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the …

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Behind the Spells: Water Breathing

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the …

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Behind the Spells: Summon Monster

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material for classic spells from the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into the lore of the …

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Behind the Spells: Floating Disk

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game, and the background weaves the spell into lore of the game’s …

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Behind the Spells: Time Stop

Welcome back to Behind the Spells, the series that provides a historical background, secret effects, and related material to one of the classic spells of the world’s most famous fantasy roleplaying game. The rules (presented after the “Spell Secret” header) are compatible with any 3.5/OGL fantasy game while the background incorporates the spell into lore …

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Behind the Spells: Magic Aura

Behind the Spells: Magic Aura is the second in a series of releases produced for Kobold Quarterly by Tricky Owlbear Publishing, Inc. For those unfamiliar with the series, “Behind the Spells” provides a historical background, secret effects, and related material to one of the classic spells of the world’s most famous fantasy roleplaying game. [More…]

Behind the Spells: Color Spray

Behind the Spells: Color Spray is the first in a series produced for the Kobold Quarterly by Tricky Owlbear Publishing. For those unfamiliar with the series, “Behind the Spells” provides a historical background, secret effects, and related material to one of the classic spells of the world’s most famous fantasy roleplaying game. The rules are …

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