The Far Side of the Table: “Teching” the Players

Welcome to the table. Today we talk about technology and players. This is part two of a three-part installment about “teching” your game. In the first part, we discussed the merits of projectors and digital battle maps. A much more challenging technology comes with cell phones, iPads, and other personal devices or “PDs,” for short. Let’s talk about turning cell phones and other PDs into assets for your game. Upgrading the Game: “Teching” the...

The Far Side of the Table: “Teching” the Table

Upgrading the Game: “Teching” the Table There is an enormous amount of technology that can be added to the table. Initiative trackers, digital character sheets, rulebook PDFs, and virtual dice rollers make up a small number of possible additions players or GMs may use. Throughout this installment, I work to describe my own adventures in using technology. Each article focuses on a different piece of technology, discussing its...

The Far Side of the Table: “Click! Now What?”

“Click! Now What?” Our heroes find themselves standing in the Tangle, a sprawling market square filled with local merchants and their patrons. Before them sits one of the city’s grand masters, Lady Rena Ambar, master of brewers. She waves them to join her at the small plaza table, topped with fine foods. Welcome to the table. In my quest to learn better ways to GM, I discovered a tip mentioned by the writer, The Angry GM, called a “Click Trap.”...

The Far Side of the Table: The Frying Pan or the Fire?

The Frying Pan or the Fire? Welcome back to the table. In this session, the adventurers accidentally found their way into a nest of 6 vampire spawn that I had prepared for later in the story. The adventurers were all level 3, each vampire was level 5. My players were destined to lose. What do you do when an encounter is too hard? What adjustments can you make in the middle of combat to scale the scene down to more reasonable odds? Wednesday...

The Far Side of the Table: Slew of Ones

Slew of Ones Far beyond the hand drawn maps, snacks, drinks, and miniatures there towers a grand screen, littered with secret notes and diabolical schemes. This article is designed to break down decisions GMs often encounter while running their adventures as well as provide amazing ideas to showcase at your own games. Sharing my own experiences as a GM in both Adventurer’s League play and Ordos—my Dungeons and Dragons world—I seek to provide...


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