Musings from an Empty Tankard: Ghostbaiters

These apprentices have the ability to see spirits, and the ghostbaiters attune themselves to the apprentices, allowing them to see through the apprentice’s eyes. Though a specialized skill, it’s a dangerous job, so as you can imagine, becoming such an apprentice is typically reserved for the bold, the foolish, and the desparate. Though in some …

Musings from an Empty Tankard: Ghostbaiters Read More »

Dungeon Tables: Random Encounters in the Forests

Forests 2d20 Encounter 2 High-pitched cries of alarm and sounds of smashing wood catch the characters attention. If they investigate, they find a chuhaister (see Creature Codex), destroying a diminutive village, while 4d6 sprites fly in the air around the creature, attempting to force it back with their tiny weapons. 3 1d6 millitaurs (see Tome …

Dungeon Tables: Random Encounters in the Forests Read More »

Introducing Players to Roleplaying Games: Creative Character Creation

The only limitation to character creation should really be whether the character concept fits into the setting and genre of the game world. “What character are you going to create for our grim medieval world?” “My character is a plucky green alien monkey who uses their bounty hunter training to help the poor.” “Umm…” So …

Introducing Players to Roleplaying Games: Creative Character Creation Read More »

The Song Undying: Magic

Lullaby Enchantment cantripCasting Time: 1 actionRange: 30 feetComponents: VDuration: 1 minute You sing a lullaby to a target within range. If the target fails a Wisdom saving throw, it has disadvantage on saving throws against spells and effects that cause sleep for the duration of the spell. Luring Melody 2nd-level enchantment (bard, sorcerer)Casting Time: 1 …

The Song Undying: Magic Read More »

Tome of Beasts 3

Something Lurks in the Shadows! Coming soon to Kickstarter, with over 400 monsters at your fingertips, Tome of Beasts 3 is sure to challenge, delight, and even terrify your players: An appendix filled with NPCs Monsters designed by guest designers, such as B. Dave Walters, Gail Simone, and many more Monsters designed by our very …

Tome of Beasts 3 Read More »

Saints of Midgard: St. Ssesmiyra, the Horned Saint

In her late teens, Ssesmiyra joined the priesthood of Hecate. Shortly thereafter, she performed her first miracle in the goddess’s service, calling forth a coiling serpent of living shadow to destroy a fellow priest who had been belittling her. These miracles continued for the length of Ssesmiyra’s life: the priestess given to sudden and violent …

Saints of Midgard: St. Ssesmiyra, the Horned Saint Read More »

Bemmean Wizard

Magical Wastelands: Polluted Blights

The noxious potions, failed alchemical experiments, and magical malfunctions left to spill into the currents of local waterways leave greasy, iridescent slicks while bubbling vents emanate from slag piles consisting of accidental heaps of poorly combined reagents. This inconsiderate, mystical trash warps the creatures and alters the plants and the very terrain of the region, …

Magical Wastelands: Polluted Blights Read More »

You Find Yourself in a Haunted House: Creepy Friends

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section focuses on some thematic NPCs who could be allies (or complications!) for PCs dealing with a …

You Find Yourself in a Haunted House: Creepy Friends Read More »

Parties of Interest: The Ever-After Club

Joining the Ever-After Club. To join the Ever-After Club, a prospective member must, at a minimum, be able to animate a corpse as an undead, such as with animate dead. Only the most promising of candidates are allowed to join the group without also meeting other criteria. Wendall prioritizes applicants who have proven their worth …

Parties of Interest: The Ever-After Club Read More »

­­­­­­­­­­Warlock’s Apprentice: Ahu-Nixta, Hivemind of the Concordant Chronosphere

At one time, the ahu-nixta held dominion over many races. Cruel masters, they fed upon the younger entities and stole from them those elements they needed to transcend the Void. They broke the creatures they enslaved—salvaging flesh and bone, dominating thoughts, harvesting fears—and they warped them into vessels for their own designs. But just like …

­­­­­­­­­­Warlock’s Apprentice: Ahu-Nixta, Hivemind of the Concordant Chronosphere Read More »

Dungeon Tables: Random Encounters in the Plains

Grasslands & Plains 2d20 Encounter 2 As the characters travel, a successful DC 15 Wisdom (Perception) check allows them to notice they are about to walk through a patch of wild onions. If they fail or walk through the wild onion patch anyway, a group of 5d4 alliumites (see Creature Codex) swarm the characters, enraged …

Dungeon Tables: Random Encounters in the Plains Read More »

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Prepared 2!

Ghouls in a graveyard, the cover of Prepared 2

Join The Kobold Courier

38878

Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Share This
Scroll to Top