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Dungeon Tables: Random Encounters in the Forests

Forests 2d20 Encounter 2 High-pitched cries of alarm and sounds of smashing wood catch the characters attention. If they investigate, they find a chuhaister (see Creature Codex), destroying a diminutive village, while 4d6 sprites fly in the air around the creature, attempting to force it back with their tiny weapons. 3 1d6 millitaurs (see Tome …

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Dungeon Tables: Random Encounters in the Plains

Grasslands & Plains 2d20 Encounter 2 As the characters travel, a successful DC 15 Wisdom (Perception) check allows them to notice they are about to walk through a patch of wild onions. If they fail or walk through the wild onion patch anyway, a group of 5d4 alliumites (see Creature Codex) swarm the characters, enraged …

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Dungeon Tables: Random Encounters in the Mountains

Hills & Mountains 2d20 Encounter 2 An azi dahaka (see Creature Codex) is perched on a peak high above the trail. It is currently distracted by creating a massive storm. The characters have advantage on Stealth checks. 3 A scouting party for a nomadic pack of mountain striders (see Tome of Beasts 2) crosses paths …

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Dungeon Tables: Random Encounters in the Underworld

UNDERWORLD 2d20 Encounter 2 A rogue pale screamer (see Tome of Beasts 2), pulling itself from a slow-moving subterranean river. 3 1d4 + 2 basilisks are roused from their slumber by the encroaching party. 4 A dark lake stretches out across a portion of the cave, and 2d4 cavefish zombies (see Tome of Beasts 2) …

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Dungeon Tables: Random Encounters in Deserts and Wastes

Desert or Wasteland 2d20 Encounter 2 An ammut (see Creature Codex) pursuing an accursed defiler (see Tome of Beasts). 3 5 + 2d4 subek (see Tome of Beasts) alongside a riverbed. They are either friendly, if the waters are low (75%), or in the aggressive throes of flood fever if it is the rainy season …

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Dungeon Tables: Random Encounters in Jungles

Jungle/Rain Forest 2d20 Encounter 2 1d4 death butterfly swarms (75%)or 1d4 greater death butterfly swarms (25%) (see Tome of Beasts). 3 A placid pond, laced with vines and fallen branches. A bukavac (see Tome of Beasts) waits within with nothing but its eyes and horns visible above the water. 4 Several strangely lifelike statues are …

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Dungeon Tables: Travel Challenges and Complications, Part 3

Jungle 1d10 Challenge/Encounter 1 A giant ape, watching the party from the canopy. 2 Two awakened shrubs and an awakened tree, or one shambling mound, unhappy at the intrusion.  3 Overgrown Path. The vines and vegetation have overtaken the path. The PCs must succeed a DC 14 Wisdom (Survival) check in order to continue in …

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Dungeon Tables: Travel Challenges and Complications, Part 2

Desert/Waste d10 Challenge/Encounter 1 A curious fennec fox (see Tome of Beasts 2) that, if fed or otherwise treated kindly, leads the party to a small, buried cache of treasure concealing 50 gp and a gold-and-emerald ring. If the fox is attacked, 2d6 additional fennec foxes arrive and attack the party. 2 Quicksand: The ground …

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Dungeon Tables: Travel Challenges and Complications, Part 1

Mountains 1d10 Challenge/Encounter 1 2 hill giants hurling stones and yelling insults. 2 2d4 bereginyas (see Tome of Beasts) eager to inflict harm. 3 Avalanche/Landslide. A rumbling sound is the only warning before a mass of snow and/or rock hurtles down the mountainside. All creatures must make a DC 14 Dexterity saving throw. On a …

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