Dungeon Tables: Critical Hits, Part 4.5!
Finally, the poison you’ve been waiting for!
Finally, the poison you’ve been waiting for!
The crits keep coming! Critical hits for radiant, psychic, and acid damage are here!
For crits and giggles, now we’ve got lightning, thunder, and necrotic damage criticals on your melee weapons!
Get even more crits in with fire, cold, and force damage on your melee weapons!
Get some crits in with bludgeoning, piercing, and slashing damage on your melee weapons!
Tavern Name Generator (Roll Twice) 1d20 Name Part One Name Part Two 1 The Spicy Boar 2 The Giant Owlbear 3 The Sleepy Hammer 4 The Cozy Wineskin 5 The Pink Cookpot 6 The Black Cockatrice 7 The Curious Spoon 8 The Bloated Cask 9 The Holy Cellar 10 The Pitted Nightingale 11 The Golden …
Forests 2d20 Encounter 2 High-pitched cries of alarm and sounds of smashing wood catch the characters attention. If they investigate, they find a chuhaister (see Creature Codex), destroying a diminutive village, while 4d6 sprites fly in the air around the creature, attempting to force it back with their tiny weapons. 3 1d6 millitaurs (see Tome …
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Grasslands & Plains 2d20 Encounter 2 As the characters travel, a successful DC 15 Wisdom (Perception) check allows them to notice they are about to walk through a patch of wild onions. If they fail or walk through the wild onion patch anyway, a group of 5d4 alliumites (see Creature Codex) swarm the characters, enraged …
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Hills & Mountains 2d20 Encounter 2 An azi dahaka (see Creature Codex) is perched on a peak high above the trail. It is currently distracted by creating a massive storm. The characters have advantage on Stealth checks. 3 A scouting party for a nomadic pack of mountain striders (see Tome of Beasts 2) crosses paths …
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Coastal/Ocean 2d20 Encounter 2 2d4 sahuagin (75%) or 2d4 sahuagin in the company of a yavalnoi (25%, see Tome of Beasts 2). 3 Tide pools filled with a riot of marine life, including hermit crabs, sea stars, tiny fish, and a purple slime (see Creature Codex). 4 2 kelp drakes (see Tome of Beasts 2), …
TUNDRA 2d20 Encounter 2 2d8 ice mephits causing harm and misery for the pure enjoyment of it. 3 2d4 hungry roggenwolves (see Creature Codex), surrounding the party in hunting formation. 4 A glacial behemoth (see Tome of Beasts 2), a dire threat to nearly any party. 5 1d4 + 4 kamaitachi (see Tome of Beasts …
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UNDERWORLD 2d20 Encounter 2 A rogue pale screamer (see Tome of Beasts 2), pulling itself from a slow-moving subterranean river. 3 1d4 + 2 basilisks are roused from their slumber by the encroaching party. 4 A dark lake stretches out across a portion of the cave, and 2d4 cavefish zombies (see Tome of Beasts 2) …
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Desert or Wasteland 2d20 Encounter 2 An ammut (see Creature Codex) pursuing an accursed defiler (see Tome of Beasts). 3 5 + 2d4 subek (see Tome of Beasts) alongside a riverbed. They are either friendly, if the waters are low (75%), or in the aggressive throes of flood fever if it is the rainy season …
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Cities 2d20 Encounter 2 A servant of the vine elf (see Creature Codex) drinking at the local tavern, night after night. He isn’t a problem immediately, but the longer he is there, the more unhappy the townsfolk become. 3 2d4 bandits (75%) or 2d4 bandits and a bandit captain, emerging from the shadows to shake …
Swamp/Marsh/Bog 2d20 Encounter 2 1d4+1 viirets (see Tome of Beasts 2), feasting on a diseased tree. They are not aggressive to the party unless attacked—but if a party member is currently suffering from disease of any kind, the viirets target them. 3 A mass of 2d4 putrid haunts (see Tome of Beasts) lying in the …
Jungle/Rain Forest 2d20 Encounter 2 1d4 death butterfly swarms (75%)or 1d4 greater death butterfly swarms (25%) (see Tome of Beasts). 3 A placid pond, laced with vines and fallen branches. A bukavac (see Tome of Beasts) waits within with nothing but its eyes and horns visible above the water. 4 Several strangely lifelike statues are …
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