Dungeon Tables

Dungeon Tables: Random Encounters in Jungles

Jungle/Rain Forest 2d20 Encounter 2 1d4 death butterfly swarms (75%)or 1d4 greater death butterfly swarms (25%) (see Tome of Beasts). 3 A placid pond, laced with vines and fallen branches. A bukavac (see Tome of Beasts) waits within with nothing but its eyes and horns visible above the water. 4 Several strangely lifelike statues are …

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Dungeon Tables: Travel Challenges and Complications, Part 3

Jungle 1d10 Challenge/Encounter 1 A giant ape, watching the party from the canopy. 2 Two awakened shrubs and an awakened tree, or one shambling mound, unhappy at the intrusion.  3 Overgrown Path. The vines and vegetation have overtaken the path. The PCs must succeed a DC 14 Wisdom (Survival) check in order to continue in …

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Dungeon Tables: Travel Challenges and Complications, Part 2

Desert/Waste d10 Challenge/Encounter 1 A curious fennec fox (see Tome of Beasts 2) that, if fed or otherwise treated kindly, leads the party to a small, buried cache of treasure concealing 50 gp and a gold-and-emerald ring. If the fox is attacked, 2d6 additional fennec foxes arrive and attack the party. 2 Quicksand: The ground …

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Dungeon Tables: Travel Challenges and Complications, Part 1

Mountains 1d10 Challenge/Encounter 1 2 hill giants hurling stones and yelling insults. 2 2d4 bereginyas (see Tome of Beasts) eager to inflict harm. 3 Avalanche/Landslide. A rumbling sound is the only warning before a mass of snow and/or rock hurtles down the mountainside. All creatures must make a DC 14 Dexterity saving throw. On a …

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Dungeon Tables: Fifty Unique Environmental Encounters

A GM’s work is never done, so to make things easier on you, we’re providing a series of tables to help you flesh out your encounters, your adventures—your world. This table provides 33 unique environmental encounters… not encounters of the combat sort but strange, wonderous, or disturbing things for your adventurers to happen upon while, …

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