Dungeon Tables: Critical Hits, Part 4.5!
Finally, the poison you’ve been waiting for!
Dungeon Tables: Critical Hits, Part 4.5! Read More »
Finally, the poison you’ve been waiting for!
Dungeon Tables: Critical Hits, Part 4.5! Read More »
The crits keep coming! Critical hits for radiant, psychic, and acid damage are here!
Dungeon Tables: Critical Hits, Part 4 Read More »
For crits and giggles, now we’ve got lightning, thunder, and necrotic damage criticals on your melee weapons!
Dungeon Tables: Critical Hits, Part 3 Read More »
Get even more crits in with fire, cold, and force damage on your melee weapons!
Dungeon Tables: Critical Hits, Part 2 Read More »
Get some crits in with bludgeoning, piercing, and slashing damage on your melee weapons!
Dungeon Tables: Critical Hits, Part 1 Read More »
Tavern Name Generator (Roll Twice) 1d20 Name Part One Name Part Two 1 The Spicy Boar 2 The Giant Owlbear 3 The Sleepy Hammer 4 The Cozy Wineskin 5 The Pink Cookpot 6 The Black Cockatrice 7 The Curious Spoon 8 The Bloated Cask 9 The Holy Cellar 10 The Pitted Nightingale 11 The Golden
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Forests 2d20 Encounter 2 High-pitched cries of alarm and sounds of smashing wood catch the characters attention. If they investigate, they find a chuhaister (see Creature Codex), destroying a diminutive village, while 4d6 sprites fly in the air around the creature, attempting to force it back with their tiny weapons. 3 1d6 millitaurs (see Tome
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Grasslands & Plains 2d20 Encounter 2 As the characters travel, a successful DC 15 Wisdom (Perception) check allows them to notice they are about to walk through a patch of wild onions. If they fail or walk through the wild onion patch anyway, a group of 5d4 alliumites (see Creature Codex) swarm the characters, enraged
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Hills & Mountains 2d20 Encounter 2 An azi dahaka (see Creature Codex) is perched on a peak high above the trail. It is currently distracted by creating a massive storm. The characters have advantage on Stealth checks. 3 A scouting party for a nomadic pack of mountain striders (see Tome of Beasts 2) crosses paths
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Coastal/Ocean 2d20 Encounter 2 2d4 sahuagin (75%) or 2d4 sahuagin in the company of a yavalnoi (25%, see Tome of Beasts 2). 3 Tide pools filled with a riot of marine life, including hermit crabs, sea stars, tiny fish, and a purple slime (see Creature Codex). 4 2 kelp drakes (see Tome of Beasts 2),
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TUNDRA 2d20 Encounter 2 2d8 ice mephits causing harm and misery for the pure enjoyment of it. 3 2d4 hungry roggenwolves (see Creature Codex), surrounding the party in hunting formation. 4 A glacial behemoth (see Tome of Beasts 2), a dire threat to nearly any party. 5 1d4 + 4 kamaitachi (see Tome of Beasts
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UNDERWORLD 2d20 Encounter 2 A rogue pale screamer (see Tome of Beasts 2), pulling itself from a slow-moving subterranean river. 3 1d4 + 2 basilisks are roused from their slumber by the encroaching party. 4 A dark lake stretches out across a portion of the cave, and 2d4 cavefish zombies (see Tome of Beasts 2)
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Desert or Wasteland 2d20 Encounter 2 An ammut (see Creature Codex) pursuing an accursed defiler (see Tome of Beasts). 3 5 + 2d4 subek (see Tome of Beasts) alongside a riverbed. They are either friendly, if the waters are low (75%), or in the aggressive throes of flood fever if it is the rainy season
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Cities 2d20 Encounter 2 A servant of the vine elf (see Creature Codex) drinking at the local tavern, night after night. He isn’t a problem immediately, but the longer he is there, the more unhappy the townsfolk become. 3 2d4 bandits (75%) or 2d4 bandits and a bandit captain, emerging from the shadows to shake
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Swamp/Marsh/Bog 2d20 Encounter 2 1d4+1 viirets (see Tome of Beasts 2), feasting on a diseased tree. They are not aggressive to the party unless attacked—but if a party member is currently suffering from disease of any kind, the viirets target them. 3 A mass of 2d4 putrid haunts (see Tome of Beasts) lying in the
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Jungle/Rain Forest 2d20 Encounter 2 1d4 death butterfly swarms (75%)or 1d4 greater death butterfly swarms (25%) (see Tome of Beasts). 3 A placid pond, laced with vines and fallen branches. A bukavac (see Tome of Beasts) waits within with nothing but its eyes and horns visible above the water. 4 Several strangely lifelike statues are
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