Designing with Style: Heading to the Races

In this installment, we’ll talk about headings (or headers, the terms are interchangeable), which are used to separate content into smaller pieces and indicate what information each of those pieces contain. The 5th Edition style guide says, “We expect headings to be used logically and consistently throughout a manuscript.” From my perspective as an editor, this means a few different things. Use Headers Regularly. This one is pretty simple: if...

Designing with Style: Unlocking the Style Guide Using Thieves’ Tools

The Designing with Style series breaks down the official 5th Edition style guide to help designers create content that’s well-written, polished, and precise. Using consistent language for rules and mechanics makes it easier for new players to understand the game and helps to avoid confusion that slows play. For example, the range of hold person is 60 feet, but the spell text still specifies that the target must be “a humanoid you can see within...

Designing with Style: Ability Checks and Saving Throws

The Designing with Style series breaks down the official 5th-edition style guide to help designers create content that’s well-written, polished, and precise. The exact language for rules and mechanics is extremely specific for a reason: to avoid ambiguity, the enemy of elegant design and easy play. Understanding the style guide is the key to creating content that’s usable, elegant, and professional. Adventures expect player characters to use...


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