Random Scenes of Battlefield Chaos
These tables help you set up weird adventures on a battlefield. Roll 3d8, one for each column, and create as many interesting encounters as you need!
Random Scenes of Battlefield Chaos Read More »
These tables help you set up weird adventures on a battlefield. Roll 3d8, one for each column, and create as many interesting encounters as you need!
Random Scenes of Battlefield Chaos Read More »
These tables help you set up adventure in back alleys and sewers. Roll 3d8, one for each column, and create as many interesting encounters as you need!
Random City Back Alleys and Sewers Read More »
Many quests in fantasy games involve ascending a mountain top to find a mystic artifact or explore an ancient temple. The ending is sure to be exciting, but what about the travel itself? These tables help you set up a mountaintop experience adventure!
Roll up a mountaintop experience for your PCs Read More »
When you’re creating a hexcrawl, one of the central tenets is to put a landmark in each hex. You’ll have a bunch of your own ideas. But if you run out of steam, consult the Fifty Landmarks table here for new ideas or inspiration.
50 landmarks to populate your hexcrawl campaign map Read More »
These tables help you set up a fey forest adventure quickly! Roll 3d8, one for each column, and create as many interesting encounters as you need!
Roll up a random fey forest Read More »
These tables help you set up a haunted house adventure quickly! Roll 3d8, one for each column, and create as many rooms as you need in the haunt.
Random Rooms to Build a Haunted House Read More »
You tossed a gnome into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. DON’T PANIC. There’s a table for this.
The Random GM: the Quick Work table to create an NPC gnome Read More »
You tossed a halfling into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. DON’T PANIC. There’s a table for this.
The Random GM: the Quick Work table to create an NPC halfling Read More »
You tossed an dwarf into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. DON’T PANIC. There’s a table for this.
The Random GM: the Quick Work table to create an NPC dwarf Read More »
You tossed an elf into the background of a scene and now one of your players wants to talk to them. You did not prepare for this. DON’T PANIC. There’s a table for this situation.
The Random GM: the Quick Work table to create an NPC elf Read More »
One Roll Wonders let you create situations on the fly. Roll up a clearing in the forest where the PCs can discover and/or fight a wonder of nature!
The Random GM: What’s in the clearing up ahead? Roll and find out! Read More »
One Roll Wonders let you create situations on the fly. Roll up a ruined noble for PCs to encounter, hear a sad story, and help out.
The Random GM: Create a ruined noble NPC who needs help Read More »
One Roll Wonders let you create situations on the fly. Roll up a rowdy tavern where the PCs can learn a rumor and get into a fight!
The Random GM: Need a rowdy tavern? Roll one up in minutes! Read More »
One Roll Wonders let you create situations on the fly. Generate a fleshed-out roadside inn for PCs to rest or find new trouble in.
The Random GM: Create an instant roadside inn for your players Read More »
One Roll Wonders let you create situations on the fly. Generate a merchant caravan for the party to escort (or rob) in the time it takes for the dice to settle!
The Random GM. One roll of the dice conjures a merchant caravan Read More »
One Roll Wonders are a way to throw together locations and points of interest in the time it takes for a bathroom break. Generate a wizard’s tower in the time it takes for the dice to settle!
Roll up a Quick Wizard’s Tower Read More »
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