Your Whispering Homunculus: 100 Notable Kobolds, Part Two

“Here he is master. Young Nadger at your service.” “M’nar, Great Master. How may a humble kobold of the bloodline of dragon turtles, so clearly shown by my attire, mighty voice, and bearing, be of assistance to you, my lord?” “Well now, Nadger. I’m having trouble with this squid necromancer…” Continuing our look at peculiarly dressed or mannered or behaving kobolds… Wears a knitted turtle shell Its tail is caught in an enormous...

Your Whispering Homunculus: 100 Notable Kobolds, Part One

“Ah, slug, I want you to go into the upper east cellar and fetch Nadger for me.” “Upper east cellar, master. I’ve never been there before, but I happily perform any task you wish however dangerous or menial. Might it be impertinent to ask—since I’ve yet to meet the gent—who Nadger is?” “It is impertinent, but I’ll answer anyway. Nadger is my kobold ferret keeper. He often performs little tasks for me in the Undercity.” We love kobolds. Everyone...

Your Whispering Homunculus: Crooked Characters—Emilia Bittersweet, Part Two

“Ah, Emilia, or should I call you Sister Ingratia today? Come in. I’ve been expecting you…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system, each comes with a detailed description and character motivation for you to use in your campaign—perhaps as a mere passer-by, rumor, confidante or maybe the motivation behind a...

Your Whispering Homunculus: Crooked Characters—Emilia Bittersweet, Part One

“Master, we have a visitor.” “Good, I’ve been expecting her. I have a little gentle pilfering to commission. Fetch my finest absinthe and then bring me the bottled imps. I’m not entirely sure I can trust this guest…” Crooked Characters are detailed NPCs to slip into your adventures however you wish. Free from class and statistics, they can be used in any fantasy gaming system. Each comes with a detailed description...

Your Whispering Homunculus: Fifty More Passersby, Part Two

“Are you sure you didn’t just make these up, sluglet?” “Lie to you? Never, master!” Continuing our encounters with more peculiar (and some frankly improbable) NPCs, here are 25 more strange or odd characters your PCs may pass in the street, have a conversation with, or have to interact with to gain some vital clue on their way to the Purple Temple of the Fiendishly Plotting Gas Spores. As ever, use them like seasoning in your tales or when you...

Your Whispering Homunculus: Fifty More Passersby, Part One

“I’m back Master. Task completed.” “You have the fifty I asked for?” “Yes, oh Corpulently Nasaled One, with a note for each and every unusual one of them I met. May I ask why you assigned me this task, master? “No. Now hand the list over, and go and oil the imp.” Those of you with long memories may recall that in the (ahem) well-regarded publication Your Whispering Homunculus we had a table of 50 passing folk. These characters might be...

Your Whispering Homunculus: Curious Locales—The Lean Tree House Gambling Inn and Mistress Smedge’s Seamstery, Part Two

“Anyway slug, stop staring at that picture and empty my chamber pot.” Curious Locales presents quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system. Mistress Smedge has a dark secret. She has royal blood in her veins and is the bastard sister of the present queen, in fact—and unwanted by the crown. Her true name is Princess Angelina Gatiola Cremp. Or if you wish, she could be...

Your Whispering Homunculus: Curious Locales—The Lean Tree House Gambling Inn and Mistress Smedge’s Seamstery, Part One

“Thank you for showing me your private gallery, master. Goodness, that’s an odd picture there.” “Yes, well, Mummy was a three-headed obscenity with alien flutes emerging from her spine at the time, but she got better.” “No, Master, not the family gallery. That one next to them—the one with the odd willow and river-barge merging into one strange location. It seems almost… normal…” Curious locales are quirky locations for GMs to drop...

Your Whispering Homunculus: Curious Locales—The Babcock Place, Part Two

“And iron my armoured underthings. I am heading out into the wilds tonight!” “Yes master.” Curious locales are quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system. The Babcock Place The kin don’t get along, of course, and there are always stories of some sort of special festival day where one is chosen to be hunted by the others and literally torn apart. Those who live not...

Your Whispering Homunculus: Curious Locales—The Babcock Place, Part One

“Master, who’s in the portrait?” “Oh her? That’s my distant kin Wholesome Babcock. She’s not pretty is she? I’ve not been to see them for quite some time now, years in fact, but they—keep in touch with me.” “You’ve never mentioned them before, your strangeness.” “And for two good reasons. The first of which is that they have a very, very bad reputation.” “And the second?” “The second, slug, is that nothing I do is ever of any concern of yours...

Your Whispering Homunculus: Evocative Words, Part Two

Evocative Words—Part Two “Hmm—Grimshall—that’s a word I haven’t heard used before. I shall use it today at the wicked-persons glovepuppet class. That’ll stump them.” Continuing last episode’s look at words, there are also names that can evoke a particular mood that have no meaning as well as those that use true words: a glance at a map from my own homeland of Derbyshire in England tantalizes with place names such as Breamfield, Dark Lane,...

Your Whispering Homunculus: Evocative Words, Part One

Evocative Words—Part One “Reading, master?” “Silence maggot, or I’ll have you flensed. I’m too busy consuming Mugwort’s Tome of Evocative Words to communicate with you in any way. Now go and put some more lard on the cat’s boil. Her yowling is irritating me.” Words, beautiful, lovely words. Each paints a glorious picture, and though the old saying of a thousand words is true, so also is the reverse—simple words can evoke images and implant...

Your Whispering Homunculus: Unusual Attire, Part Two

Unusual Attire—Part Two “You’ve changed your mind, master… it is master isn’t it?” “Of course it is. Now tighten my corset, tie up this blouse, and help me put my tiara on or I’ll be late.” Continuing our look at unusual attire, we come to the ladies… Female Attire She’s dressed as some sort of pantomime giant slug She wears a gown of cunning and beautiful silks, held together with a hangman’s noose It appears she’s wearing a gown...

Your Whispering Homunculus: Unusual Attire, Part One

Unusual Attire “Interesting attire you’ve chosen for this evening’s ball, master.” “I see nothing unusual about it. Noteworthy definitely; unusual no.” Well, my thinking is—if he’s going dressed as an evil apocalyptic duck, I wonder what the other guests will come as? Nothing is more important than making a first impression, they say. Well tonight’s YWH certainly aims for that. Dress your NPCs up in some of these costumes, and the questions are...


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