Dragon Talk Podcast: Electric Beastaloo

Wolfgang drops in with the Wizards crew at Dragon Talk to chat about Tome of Beasts. Go listen to your favorite Kobold-in-Chief talk about your favorite topic (monsters) in the latest podcast. The creative team is hard at work on Tome of Beasts 2: Electric Beastaloo, including Dan Dillon, James Introcaso, Shawn Merwin, Steve Winter, Chris Harris, Jeremy Hochhalter, and Wolfgang himself. Kickstarter to come “this fall.” Why...

Interview with Wolfgang Baur

Wolfgang Baur, “Kobold in Chief” for Kobold Press, has been writing, editing, and designing professionally since 1991. He was editor at Dragon magazine and an assistant at Dungeon magazine. His work appeared in many places, including the Al-Qadim setting for TSR and the Alternity science fiction RPG for Wizards of the Coast. During the d20 era, he contributed to Frostburn, The Book of Roguish Luck and the Age of Worms adventure path, among...

Interview with Marcel Mercado

As we continue our celebration of the 10th year anniversary of Open Design, this time we venture into an artist’s studio with Marcel Mercado. Learn more about him and his work for Kobold Press. Marcel Mercado brings a decade’s worth of experience working in video games. His cover illustrations are becoming synonymous with Kobold Press’s signature hardcover supplements. He provided the image of the spellcaster intent on a ritual...

Interview with Ben McFarland

Welcome back to another interview that celebrates the upcoming 10th anniversary of Open Design! This time, we talk to Ben McFarland. When you look around for the kobold minion who can bench press the development of book with one hand, double-check the numbers on a stat block with another, all the while scribbling out an encounter with a pen stuck between his toes, Ben McFarland is that kobold. He and his team produced an ENnie-winning product,...

Interview with Anna B. Meyer

The poster map included in the Southlands setting guide is truly unlike anything that’s been attempted in RPG gaming, representing a level of detail for fantasy geography that’s just amazing. As interesting is the “fly-by” view of the Southlands that was posted as part of the incentives to participate in the Southlands kickstarter. Both were the work of Anna B. Meyer, who in a short time has made quite a splash with her digital cartography. Q:...

Interview with Marc Radle

Marc has been steering the art direction boat at Kobold Press for a while, giving each product its distinctive look. He’s also an artist, providing black and white illustrations, and is a talented designer, whose adventure “Shadows of the Dusk Queen” is a delight to players and GMs alike. To celebrate 10 years of Open Design, Marc answered a few questions for us! Q: How did you come to be associated with Wolfgang and Open Design/Kobold Press?...

Interview with Dan Dillon

Dan Dillon has taken the baton for Dungeons & Dragons fifth edition and run with it. He’s designed dozens and dozens of monsters for Kobold Press’s upcoming release, Tome of Beasts, and he’s also been producing player-focused materials. He’s been a key contributor to the association of RPG designers known as the Four Horsemen and an enthusiastic member of many 5E player communities. To celebrate the upcoming anniversary of Kobold Press, he...

Interview with Richard Pett

Long-time contributor Richard Pett always comes up with gaming tidbits guaranteed to send a creepy chill up your spine. The author of Your Whispering Homunculus and many adventures never fails to create scenarios filled with suspense and mystery. To help celebrate the upcoming 10th anniversary of Open Design, Richard shared some of his memories of working with Wolfgang Baur on Open Design and Kobold Press. Q: What was the nugget of inspiration...

Interview with Southlands Cartographer Anna Meyer, Part Two

Yesterday, we posted the first part of a two-part interview with Anna Meyer, who created some gorgeous maps for the Southlands Campaign Setting! You can read about (and see) her process in the second part of this interview. What were some of your highlights working on the Southlands maps? The biggest thrill with a project like Southlands is to be part of a great team creating something together! To be inspired by the others’ great creativity...

Interview with Southlands Cartographer Anna Meyer, Part One

As part of the production work involved with the Southlands project, Anna Meyer created some excellent maps! You can read about (and see) her process in this two-part interview! When did you decide to become a cartographer, and why did you make this choice? I’ve always had a fondness for maps since I was a kid, and it was one many aspects that made me interested in RPGs in the first place. Cartography specializing in fictional worlds...

Interview with Southlands Artist Fred Fields

Southlands is an exciting new campaign sourcebook for the Pathfinder Roleplaying Game, featuring stunning art, maps, and adventure hooks. We asked Southlands artist Fred Fields to walk us through the creation of the title page art… You created a beautiful new piece for the Southlands book. Can you talk a little about your working process in general and how you approached this piece specifically? Also, I have it on good authority that a...

Author Interview: Chris Willrich, Part One

Chris Willrich, author of The Scroll of Years, answered a few questions for us about his past jobs, writing, and more! Come take a peek! Chris, you have spent time as a librarian, a job that most people think would be great for an author. Is that true or false and why? True, especially if your job covers fiction. It helps keep you aware of what’s been written, what’s popular, what people enjoy about certain writers and genres, and what the...

The First Board Game I Fell In Love With: Andrew Looney

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Andrew Looney. The first board game I ever fell in love with was Sorry! I have fond memories of playing Sorry (and other board games) with my mom as she sorted laundry. For her, such distractions were a...

The First Board Game I Fell In Love With: Matt Forbeck

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Matt Forbeck. The first board game I really fell in love with was Dungeon, the classic game from TSR. I’d had my first encounters with Dungeons & Dragons already, but I didn’t have enough people...

The First Board Game I Fell In Love With: Richard C. Levy

To celebrate the release of the Kobold Guide to Board Game Design, we asked some of the world’s top board game designers to tell us about the first game they fell in love with, and whether it still holds up for them today. Today we hear from Richard C. Levy. My favorite board game today and as far back as I can remember is Parcheesi. Known as The Royal Game of India, Parcheesi is also called Pachisi. I love the game for its fast-paced race and...


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