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Kobold Playtest: Macabre Substitutions in Barovia

This summer, I decided to run The Curse of Strahd for my three players. The party consists of a fighter and a pair of rangers. Aside from low-level ranger spellcasting, the party has almost no access to magic. The intent of this campaign is to set a tone of truly Gothic horror from the first encounter on. As this is a sunless, colorless, and soulless land, I needed monsters that created paranoia, fear—and, ultimately, horror. Part of this lies...


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