Project Black Flag: No White Flag!
Project Black Flag is going forward!
Project Black Flag is going forward!
While we wait to see what the future holds, we move forward with clear-eyed work on a new Core Fantasy tabletop ruleset: available, open, and subscription-free for those who love it—Project Black Flag.Â
A huge round of applause for Miranda! She’s done an amazing job of running the Kobold Blogmines for years. While I’m a wee bit sad to see her go, I’m greatly excited to see what great things she does next. When you slay some dragons, Miranda, come back and tell us all about them! It’s Deja Vu All Over Again As introduced, I’m …
Who is this Miranda person anyway? And what is she doing with the website? Well, let’s start with that first question. Before I started tackling the whole college experience, I knew one thing: I wanted to work at TSR. They made games that I loved to play. Making games seemed like an awesome thing to …
Kobolds are strange creatures. Full of tricks and traps, and then, one day, they get all mushy. Today’s that day. Here’s our Thanksgiving list, and you’re at the top. We’re thankful to our customers, each and everyone one of you who sent a few dollars our way. That vote of cash and confidence allows us …
Sometimes, editors change their minds for silly reasons. This time, it was for a good reason — we got lucky with a new cover, and it’s a looker. Those of you who examine the “Coming Next Issue” art might hve noticed that Kobold Quarterly #15 doesn’t sport the art found in issue #14. But the …
We asked a few bloggers to give us their opinions on KQ10, and boy did they ever! This was a bit of an experiment; you never know what people will say when you get out the portfolio or send out the gaming magazine and oh-so-innocently ask “So, what do you think?”. Here’s seven short takes …
The Kobold Diplomats have spoken: The augurs are good; the planets have aligned. Kobold Quarterly is ready to kick things up a notch. For the past two years, you, our readers, have stepped up to the plate for us time and time again. You were with us when we were black and white and barely …
For the second time, I’m judging the RPG Superstar contest with the Paizo folks. It’s a wonderful gig, but it reminds me as well that there’s always room for new talent and for new voices. The RPG Superstar contest is open to anyone who isn’t a previous winner or a published game designer, so all …
This may be a bit of an odd confession for a game designer, but I’ve always found that having a great set of mechanics is not enough to keep your players happy. You also need a great setting and you need a great story, or it’s just not worth it. Players will forgive you for …
Kobold Quarterly, or KQ if you like, is one year old. Thank you to all of you—readers, designers, artists, and everyone who has contributed—for making it happen. It’s a sad fact that most new magazines don’t survive, and KQ has at least as many foes as your typical kobold. Like our wily mascot, though, we’re …
Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the …
You may have noticed a few changes since last issue. Yes, it’s only issue #3, and already we’re making improvements. Kobolds are like that, always tinkering. Keeps us off the trapmaking circuit.
The heart of the tabletop roleplaying world is a place where everyone shares the stage: players, DMs, and designers alike. In that vein, I’m happy to announce that with this issue, I’m stepping back from writing quite so many articles as I did last issue. There’s a world of talent out there, and it’s time …
I realize that launching this magazine as Dragon Magazine’s print era ends is — how to put it? It’s a bit of a kick to the nuts to go from a 100% color, lavishly-illustrated, fine-tuned machine to a one-man show with a lot of black and white art and a do-it-yourself ethos.
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