And Straight On ’til Morning

A huge round of applause for Miranda! She’s done an amazing job of running the Kobold Blogmines for years. While I’m a wee bit sad to see her go, I’m greatly excited to see what great things she does next. When you slay some dragons, Miranda, come back and tell us all about them! It’s Deja Vu All Over Again As introduced, I’m Scott Gable, and I’ll be your new guide into all things Kobold. Those of you with...

Dancing Among the Kobolds, You Find…

Who is this Miranda person anyway? And what is she doing with the website? Well, let’s start with that first question. Before I started tackling the whole college experience, I knew one thing: I wanted to work at TSR. They made games that I loved to play. Making games seemed like an awesome thing to get paid to do, right? So, with that in mind, I blazed my way through college, snagged a job at West End Games, then, in 1995, I got that job...

A Kobold Thanksgiving

Kobolds are strange creatures. Full of tricks and traps, and then, one day, they get all mushy. Today’s that day. Here’s our Thanksgiving list, and you’re at the top. We’re thankful to our customers, each and everyone one of you who sent a few dollars our way. That vote of cash and confidence allows us to pay our contributors and our printing bills, and keeps us out of debtor’s prison. Thank you. Seriously....

Kobold Quarterly #15 Is Beautiful

Sometimes, editors change their minds for silly reasons. This time, it was for a good reason — we got lucky with a new cover, and it’s a looker. Those of you who examine the “Coming Next Issue” art might hve noticed that Kobold Quarterly #15 doesn’t sport the art found in issue #14. But the new cover by William O’Connor — entitled “Merlin and Arthur” — was just too good to pass up. It’s a terrific...

7 Quick Takes on KQ10

We asked a few bloggers to give us their opinions on KQ10, and boy did they ever! This was a bit of an experiment; you never know what people will say when you get out the portfolio or send out the gaming magazine and oh-so-innocently ask “So, what do you think?”. Here’s seven short takes on it from around the world. Critical Hits: We don’t have to tell you that Kobold Quarterly is great, or that it’s been nominated for 3...

Big Kobold Dreams

The Kobold Diplomats have spoken: The augurs are good; the planets have aligned. Kobold Quarterly is ready to kick things up a notch. For the past two years, you, our readers, have stepped up to the plate for us time and time again. You were with us when we were black and white and barely 50 pages. Your submissions and passion for our hobby made sure Kobold Quarterly would be more than just another also-ran, fly-by-night game publication whose...

Editorial: New Voices

For the second time, I’m judging the RPG Superstar contest with the Paizo folks. It’s a wonderful gig, but it reminds me as well that there’s always room for new talent and for new voices. The RPG Superstar contest is open to anyone who isn’t a previous winner or a published game designer, so all sorts show up, from the wildly creative to the number crunching madmen. The field is open to all comers, and it shows, with the full range of...

Fair Games or Fun Ones?

This may be a bit of an odd confession for a game designer, but I’ve always found that having a great set of mechanics is not enough to keep your players happy. You also need a great setting and you need a great story, or it’s just not worth it. Players will forgive you for bad mechanics much faster than they forgive a boring plot or a dumb setting. Let me speak in defense of rules first. The rules of a game exist to provide [More…]a...

New Math

Kobold Quarterly, or KQ if you like, is one year old. Thank you to all of you—readers, designers, artists, and everyone who has contributed—for making it happen. It’s a sad fact that most new magazines don’t survive, and KQ has at least as many foes as your typical kobold. Like our wily mascot, though, we’re beating the odds. We’ve outsmarted them and outlasted them, and I’m happy to say this coming year looks even brighter. Or at least as...

Lucky Number 4

Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the “Ecology of the Cloaker” by Paul Leach, to the fantastic set of fighter feats by Phillip Larwood. Plus the medieval gangsters of Zobeck, the mighty...

Many Hands

You may have noticed a few changes since last issue. Yes, it’s only issue #3, and already we’re making improvements. Kobolds are like that, always tinkering. Keeps us off the trapmaking circuit. This particular round of improvements includes a substantially bigger page count (up to 60 from 40 last issue), a new interior look, and a new logo. I’m hoping it is more readable throughout, and I’m guessing that no one will...

Shared Worlds

The heart of the tabletop roleplaying world is a place where everyone shares the stage: players, DMs, and designers alike. In that vein, I’m happy to announce that with this issue, I’m stepping back from writing quite so many articles as I did last issue. There’s a world of talent out there, and it’s time to share some of it here. To start things off, the kings of shared worlds are here, Ed Greenwood and Jeff Grubb. Greenwood’s Realms are well...

Small But Fierce

I realize that launching this magazine as Dragon Magazine’s print era ends is — how to put it? It’s a bit of a kick to the nuts to go from a 100% color, lavishly-illustrated, fine-tuned machine to a one-man show with a lot of black and white art and a do-it-yourself ethos. On the other hand, it’s kind of liberating. Make no mistake, this is a homebrewed magazine, and (the current issues’s table of contents...


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