Expanding Codex: Ghost Dragon
Alternate Traits and Actions The following changes allow GMs to alter a ghost dragon without modifying its challenge rating.
Alternate Traits and Actions The following changes allow GMs to alter a ghost dragon without modifying its challenge rating.
Alternate Traits and Actions The following changes allow GMs to alter a devil shark without modifying its challenge rating.
Alternate Traits and Actions The following changes allow GMs to alter a flame-scourged scion without modifying its challenge rating. Blight Burst (Recharge 6). The flame-scourged scion showers the area around itself with the ooze leaking from its skin. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, …
Alternate Traits and Actions The following changes allow GMs to alter a gloomflower without modifying its challenge rating. Focused Scream. Whenever the gloomflower takes damage, if the creature dealing the damage is within range of the gloomflower’s blindsight, the creature must succeed on a DC 14 Wisdom saving throw or take 10 (3d6) psychic damage.
Alternate Traits and Actions The following changes allow GMs to alter a fulminar without modifying its challenge rating:
The following changes allow GMs to alter an iron sphere without modifying its challenge rating:
Alternate Traits and Actions The following changes allow GMs to alter a pact drake without modifying its challenge rating:
Alternate Traits and Actions The following changes allow GMs to alter an unhatched without modifying its challenge rating.
Alternate Traits and Actions The following changes allow GMs to alter a bookkeeper without modifying its challenge rating.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
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