Trapmaster

Trapmaster: Trapped Treasure, Treasured Traps

Knockout Cane Simple trap (level 1–4, deadly threat) The knockout cane packages a nonlethal punch into an elegant package. The cane has a jade-inlaid pommel shaped like the head of a green dragon. A successful DC 13 Wisdom (Perception) check is needed to discover that it is in fact a cleverly hidden rapier sword cane. …

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Trapmaster: The Soft Touch

In a previous post, I brought up focusing your traps with purpose and mentioned nonlethal traps. These types of traps are often overlooked when designing adventures, but they are equally valuable. Nonlethal traps alert guards to the presence of intruders, scare off dangerous animals, capture valuable prisoners, or hobble fleeing prey.

Trapmaster: Enough Rope to Hang Themselves

What is the philosophy of traps in your game? Answering this question helps you design the types of traps that you and your players want to see. Those looking for fun puzzles will have a quite different experience from a game that incorporates traps into encounters to create dynamic combats. I recently ran an adventure …

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Trapmaster: Courage Triumphant

Courage Triumphant Mira raised a weary and trembling arm, blackened with corruption, and grasped the door pull. “Hopefully, I’ve gotten this right,” she muttered as she pulled with all her remaining strength… Three doors block the way, a blackened iron pull on each. The three pieces of hardware are fashioned as grotesques—the ring pull dangling …

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