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Trapmaster: Traps That Aren’t

So how do you convince PCs to follow specific paths in your dungeon or during an encounter or to bunch closely for those few big spells or for an ambush by making the characters think there is a trap when there isn’t? In particular, how can your monsters create the appearance of a trap quickly …

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Trapmaster: The Soft Touch

In a previous post, I brought up focusing your traps with purpose and mentioned nonlethal traps. These types of traps are often overlooked when designing adventures, but they are equally valuable. Nonlethal traps alert guards to the presence of intruders, scare off dangerous animals, capture valuable prisoners, or hobble fleeing prey.

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