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Midgard Ley Magic: Circle of the Living World

Welcome back to this series where we dive into the world of Midgard and the magical currents of ley lines that course through it. If you’ve not had a chance to read prior entries in the series, you can find them here. Given that only one subclass (that is, geomancer wizards) can truly interact with ley lines, it is probably no surprise that many of you have not had a chance to use them in your adventures. This month’s entry presents an...

Midgard Icons: The Exarch of the Wastes

In this post, we’ll get an in-depth look at another of the 13 Midgard icons: Vermes II, Exarch of the Wastes! EXARCH OF THE WASTES Exarch Vermes II is the most influential wizard in the Wasted West, a land riddled with mysteries and horrors. Leader of Bemmea’s Ninemage Council, the Exarch has made that city into the foremost center of magical study in Midgard. Quote “Mastery of magic is mastery of the world.” Usual Location In Bemmea’s Spire...

Midgard Ley Magic: Secrets of the Ramag

Welcome back to Midgard Ley Magic, a blog series dedicated to the mysterious lives of geomancers and other ley magic spellcasters. If you haven’t had a chance to read prior entries in the series, you can find them here. This month we discuss ramag Ley Wardens and some of the ley magic abilities, items, and spells they rely on to fulfill their magical duties. Ramag Ley Wardens The Ramag tribe from the Southlands was once allied with Glorious...

Welcome to Midgard: Theocracy of Kammae Straboli

The inquisitors of Kammae know how to strike at their foes’ weakest spots. The priests of the Moon Goddess know where and when to attack those foes. The oracle knows how defeating those foes leads to a chain of events culminating in Kammae’s ultimate triumph. It is all foretold. It is a time of change for Kammae. With the freeing of the sea god Nethus as husband and equal partner to their beloved Hecate, Kammae Straboli rises high on a new...

Midgard Ley Magic: Expanded Ley Line Effects

Welcome back to Midgard Ley Magic, a series where we explore the mysticism and mechanics of ley lines, the powerful magical effects that can be drawn from them, and the daring spellcasters who study and manipulate these sources of raw power. If you have not had a chance to read prior entries in the series, you can find them here. After exploring some specific scenarios that can occur when tapping ley lines last month, we now turn to the...

Midgard Ley Magic: Tapping Ley Lines

In this third installment of our series on Midgard Ley Magic, we take a closer look at what happens when ley initiates and geomancers manage to harness the power of ley lines. If you haven’t had a chance to read prior entries in the series, the first article discussed the different types of ley magic spellcasters and their impact on game preparation for a GM. The second article featured randomization tables to assist GMs in placing ley lines on...

Midgard Ley Magic: Locating Ley Lines

Welcome back to our series on Midgard ley magic. In the inaugural entry, we revisited ley lines, discussed GM prep, and introduced a couple of new ley magic spells. In this article, we dive deeper into GM preparation, presenting a set of optional tables used to answer the most common geomancer question: “Are there any ley lines nearby?” Locating Ley Lines Ley line savants (2nd-level geomancers) and Ley Initiates (feat) can sense the presence of...

Welcome to Midgard: Rava (Ariadne)

The Gear Goddess, the Clockwork Oracle, Mother of Industry, Spinner of Fate, Merchant Goddess, Patron of the City of Zobeck, Patron of Weavers and the Gearforged. Divine Domains: Clockwork, Knowledge, Prophecy, Travel Domains: Artifice, Clockwork, Knowledge, Luck, Travel Subdomains: Construct, Exploration, Fate, Toil, Trade Alignment: Lawful Favored Weapon: Dagger, scimitar Patron of Zobeck, Rava is a relatively minor goddess whose beneficence...

Midgard Ley Magic: Revisiting Ley Lines

We’ve enjoyed playing spellcasters in our favorite fantasy roleplaying game for decades. Clerics receive powers as favors from the gods while warlocks literally sell their souls to fiendish (and other) patrons, but what about arcane casters like wizards and sorcerers? Schools of magic like illusion or abjuration dictate the nature of specific spells and effects, but their underlying source remains an unanswered question. Midgard stands apart...

Welcome to Midgard: Heart of the Shadow Fey

Chief among the Shadow Realm natives, the shadow fey were once elves like any other on the face of Midgard or the Fair Lands. The shadow fey made a dreadful choice when the power of elves waned. Instead of fading in decline, they chose to give themselves over to the powers of Shadow. Better to rule in the shadows, they said, than wither in the light. Among the oldest of the Shadow-corrupted, they are now reborn as a separate race of elves...

Welcome to Midgard: Adventures in Björnrike

The rolling hills and coastal plains south of the Reaching Mountains are claimed by the Kingdom of the Bear, which has no other name in humanoid tongues. The fey bears and werebears that reside here hold a wide region but the sparse population doesn’t mind trespassers, as long as they respect the King of Bears and defer to his people when challenged. Common visitors include berserkers studying the Way of the Bear and druids and rangers seeking...

Welcome to Midgard: Fey Roads of Dornig

Much of the countryside of Dornig is forbidding for the traveler. Two ancient forests dominate the land— the Arbonesse and the Tomierran—but the rest of the countryside consists of smaller but no-less-deep forests of younger vintage, high moors, and deep, tree-covered valleys. Merchant caravans lurch along ancient roads that were first laid by dwarves working for their elven masters. The rivers all flow north to the icy peril of the Nieder...

Midgard’s Icons for 13th Age

Midgard is a place of war and intrigue, where powerful figures pursue agendas that have roots in the distant past. In some cases, their plots, alliances, and enmities are older than Midgard itself. In the 13th Age Roleplaying Game, these individuals are known as icons—and adventurers, even those just beginning their careers, are vital to their intrigues. Player characters can use their relationships with their chosen icons as a resource during...

Welcome to Midgard: Cursed Lines and Arcane Weather

The magical turmoil and strain has warped the terrain into supernatural badlands. Travelers report entire patches of dunes where all magic falls dead one day and is augmented the next. The absence of ley lines makes spellcasters nervous, and some spells perform at maximum capacity or sputter out for no discernible reason. Teleportation, shadow roads, and other magical forms of transportation are extremely risky, since without guiding ley lines,...


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