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Beyond the Audience: The Usual Suspects

We’ve done a few articles now about the real-world strategies that support your game, so I wanted to wade back into a topic centered on spicing up your game content. Today’s article is all about how to make interesting NPCs! I’m going to go over two main strategies for building fascinating characters in your world, including knowing their motivations and knowing how to subvert familiar tropes. It’s common knowledge that most...

Beyond the Audience: Social Butterfly

In the last article, we pulled the camera back and chatted a bit about building support structures around your show (rather than altering your content directly). This time, we’re focusing on another critical aspect of said supports: social media. In this day and age, social media surrounds us. It’s the way we get our news, it’s the way we stay in touch, and most importantly, it’s the way we let the world know what...

Beyond the Audience: Part of Your World

Over the last few articles, we’ve chatted a lot about strategies to shape your show for mass appeal. This time, I want to talk about content creation that supports your show. There are a lot of elements to consider that don’t appear on screen or behind a mic. Let’s discuss a couple! So you’ve done it—you’ve recorded some episodes for your show. You publish the episodes online, and people seem to like them… so...

Beyond the Audience: Take Your Supplements

Last time, we chatted about some flashy showmanship to keep attention while running your games. This time, we’re looking at the bigger picture and talking about the benefits of using supplemental content when building your campaigns. We are undoubtedly living in the golden age of RPGs. People are not just excited to be playing games; they are excited to write them. Websites like DriveThruRPG and DM’s Guild now allow the average...

Beyond the Audience: Razzle Dazzle Em’

In the last article, we talked all about working with others to increase your show’s audience, so now we’re going to talk about how to keep that audience invested with stellar showmanship. Here goes nothing. Let’s start with a couple questions. Why put your weekly RPG game show in front of a microphone? What is it that makes you think your best pals and personal brand of play can be enjoyed by a larger audience? These are questions...

Beyond the Audience: Phone a Friend

Last article, we chatted about creating teams in the world of our games, but this time, we’re pulling the camera back to discuss the benefits of working with other content creators. So let’s get started! There are a lot of people creating RPG content these days. Seriously, it’s a lot. You can’t throw a rock without hitting someone launching an actual-play podcast or stream. Tabletop gaming has exploded in the last few years, and demand for...

Beyond the Audience: Team Up

Greetings, travelers! And welcome to Beyond the Audience where we provide tips and tricks for building an RPG show that is loved by both your players and the larger audience beyond your table. This time, I want to focus on a specific narrative strategy that does wonders for both players and viewers: incorporating teams into your storytelling. What exactly does that mean? Well let’s dive in! In the fantasy genre at large, there is a common trope...

Beyond the Audience: Leaving Blank Space

Greetings, travelers! And welcome to Beyond the Audience where we shall discuss a topic many in our community have on their minds: how do I build games that appeal to both my players and an overarching audience. We find ourselves in an era where everyone either has an actual-play podcast, stars in a livestreamed game, is publishing adventures, or is dreaming of doing any number of the above. We occupy a space where our content isn’t built to...


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