Cult Activity: The Cauldron of Rebirth

Legends tell of an oversized cauldron made of black metal that evil creatures can use to turn the corpses of their foes into obedient undead allies. The price of using such an item is steep, but the power to be gained is significant. Of course, using a powerful evil artifact might disrupt the fabric of the multiverse. Such a shockwave attracts attention, and such attention has led a few innovators to try and create lesser cauldrons in an...

Cult Activity: Order of the Jinx

In societies where magic is commonplace or at least recognized and understood, rulers often seek to leverage eldritch power to supplement the armed forces. A soldier with even a moderate amount of magical training is a living terror to common conscripts on the battlefield, both in terms of raw power and simple intimidation. The Magic Initiate feat presents an interesting means of implementing this modicum of magical power on a broad scale and...

Cult Activity: High Priests

The core rules provide options for cultists and cult leaders, but few options for other members of an occult organization. In particular, those who have sworn pacts to gain magical power are sorely underrepresented. Warlock NPCs This article presents a new NPC to help develop and fill out the membership and leadership of a profane sect. High Priests are the real brains and power behind the cult. The entry is presented in the same monster format...

Cult Activity: Cabalists and Heralds

The core rules provide options for cultists and cult leaders but few options for other members of an occult organization. In particular, those who have sworn pacts to gain magical power are sorely underrepresented. Warlock NPCs This article presents two new NPCs to help develop and fill out the membership and leadership of a profane sect. Cabalists are the newest recruits in a cult, inexperienced and disposable. Heralds are an organization’s...


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