Warlock’s Apprentice: Magic Staves of Midgard

Magical staves are among the most sought-after magic items for many spellcasters. In Midgard, there are a number of unique magical staves, many with rich histories and lore. Spell Sources: While many magical staff spells are found in the SRD, those marked with an asterisk (*) appear in the Midgard Heroes Handbook. Crystal Staff Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) A staff carved from a single piece of solid...

Warlock’s Apprentice: Treasures of Perun’s Daughter

Oft threatened by raiding centaurs, dragon legions, and the bandits of the Ruby Despotate, the Duchy of Perun’s Daughter doesn’t take kindly to outsiders too curious about what lies in Perunalia’s vaults and armories—especially those who gawk at the duchy’s leadership of powerful women. Societies dominated by men are dominated too by their rampant emotions: envy, greed, rage. Waging war to capture the coveted treasures of their neighbors seems...

Warlock’s Apprentice: Treasure Vaults of Midgard

Many are those needing to store wealth, information, and other odds and ends they’d prefer not fall into the hands of thieves. All across Midgard, special repositories are built to this end: difficult to locate and access and often featuring traps and guardians to destroy intruders. Here are detailed but a few of those. Bemmean Wandering Vault The Wandering Vault is a semi-sentient construct that roams the Magocracy of Allain. The hexagonal...

Warlock’s Apprentice: Bemmea’s Scheming Arcanists

“I’ve watched Gispara Ravensbark cast spells on several occasions, and I’ve never ceased to be amazed. The ancient gnome is almost nonchalant as she assumes a well-practiced stance, platinum ankh gently cradled in her left hand, her arm swinging loosely at her side. “There’s a devilish twinkle in her eyes as she begins the incantation. The fingers of her free hand are a blur of motion, precision befitting a maestro. Then comes the somatic...

Warlock’s Apprentice: Amidst the Dust

Midgard’s Western Wastes are a wound that will never heal, festering in the wake of the Great Mage Wars. Fine dust chokes the blasted landscape, swirling across dunes, craters, and ruins held in the grip of deadly unpredictable magic. Empires lay buried in the wasteland’s dust, and beneath even those remains, echoes of lost Ankeshel rest in the cold dark. In the shadows of the Dread Walkers and their spawn, few creatures could survive, let...

Warlock’s Apprentice: Dread Spawn of the Wasted West

The Wasted West is known to be host to myriad dangers, from the tribes of dust goblins to vicious sentient plants to the ravening undead that seem to be everywhere. Best known of this region’s hazards, however, are the Dread Walkers, the alien Great Old Ones summoned in the final days of the Great Mage Wars by wizards unaware of the ruin their hubris would bring. The Walkers sleepwalk now, time-trapped for the time being, largely unable to...

Warlock’s Apprentice: Debris of the Great Mage Wars

The departure of the elves and the resulting conflict shaped Central Midgard in fundamental ways. At its core, the Great Mage Wars rise out of the hubris of the Fulgurate Society and leave behind a monument to humanity’s capability for destructive spite. Legacy of the Fulgurate Society It began as a joke, a thumbing of their collective noses at the Elvish Empire of Valeran, the snide comments about humans being “all thunder and no lightning,”...

Warlock’s Apprentice: Skaldholm Shadowsingers

All of the skalds from Skaldholm form a loose network of informants for the Master of Thyles, but there are whispers of a secret organization within the schools: skalds that are as proficient in the art of espionage as they are in poetry and song. Known as shadowsingers, they are artisans whose primary medium is information and secrets, but they are known to slip a dagger between ribs when necessary. They report to the Master of Thyles himself,...

Warlock’s Apprentice: Feast Halls of the Northlands

Among all the northern folk, the feast halls and the long halls are a gathering place for entire jarldoms, families, and clans. The enormous shield-hung rafters, the roaring fire pits, and the long benches and tables are unlike the more genteel dining and drinking halls of Dornig or the south. Beyond their warmth and sense of community, they are places of boasting, song, and gossip—and quite frequently of challenges, table dances, and wild...

Warlock’s Apprentice: Shade

Life leaves echoes in its wake, whether crumbled remnants of a bygone civilization, tales of heroes and gods that spawn new beliefs, or even the echo of an individual soul left behind to haunt the living world. The world of Midgard is no stranger to ghosts and specters that linger beyond death, but sometimes a person’s passion, purpose, and will to live are so strong, their tie to the living world so unbreakable, that their memories create a...

Warlock’s Apprentice: The Dry Lands

Most branches of the great World Tree are noisy and full of powerful spirits: the battle cries of Valhalla, the shrieking of various hells and planes of torment, the fulsome chorus of celestial planes devoted to the harmonious celebration of the divine. The Dry Lands: The Plane of Mot, Dark God of the Undead By comparison, Evermaw, the plane of the dark god Mot (and the equally notorious Vardesain and Anu-Akma, fellow gods of the dead), is...

Warlock’s Apprentice: Owls, Roses, and Thorns

Elvish courts have always been strange places—to mortals anyway. They are somewhat like royal courts among humans, but because of elvish and fey longevity, the fey courts are far more dominated by single figures and for much longer periods, and these factors invariably leave their mark across centuries, setting down quirks, customs, traditions, and arcane and court law. Each founder’s interests often become enshrined in the magic, architecture,...

Warlock’s Apprentice: Recollections of the River Court

Yes, it’s true! I have travelled far up the rivers that flow through the Arbonesse—all the way to the River Court. There I was taken on a tour of the place before being seated for dinner with the king himself, that secret keeper, Ulorian the First! Here, sit, I will recall my time there for you so that you might decide if such a trip is in your interest. —Nenmaas Goodloaf (halfling of House Aunun) Members of the Court The River Court is the...

Warlock’s Apprentice: Spells from the Fire

These spells are suitable for a campaign that visits the City of Brass or that takes place in a setting where fire, heat, and the desert loom large, such as the Southlands. They’re geared toward wizards, but there’s no reason why sorcerers and warlocks—or even clerics and druids—can’t have access to them if you decide it’s appropriate in your campaign. 1st Level Avert Evil Eye 1st-level abjuration Casting Time: 1 action Range: Touch Components:...


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