The Far Side of the Table: What’s on the Horizon

Welcome to the table. This is the final part of a three-part installment of The Far Side of the Table about “teching” your game. In earlier parts, we discussed how you can use projectors to digitize the table and how GMs can turn tablets and cellphones into roleplaying opportunities. In this article, I focus on possible futures for technology at the table. Let’s talk about some successful uses of technology at the table and the implications of...

Artificer: Arcane Weaver

The arcane weaver—a new 5e subclass—uses mechanical expertise and arcane reinforcement to create deadly threads of magic and fiber that are spun from a pair of reels on fine-tuned gauntlets. The power of magic woven into threads is a powerful weapon and armor in the right hands. A cloaked drow rests against an alley wall, watching the procession move through town. His fingers move ever so slightly, pulling the reflections of silvered threads....

Beyond Damage Dice: Dwarven Weapons

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. This article examines weapons crafted by the dwarves of Midgard’s Iron Cantons. The following maneuvers can be...

Shops of Zobeck: Time’s Closet

Zobeck is a beacon for those hoping to strike it rich—or at least find their place in life. Many travel from all over Midgard to the Crossroads City looking to trade their wares to the right person for the right price or earn their way into the business life of Zobeck. However, not everyone pursues wealth, glory, and fame. Some, desire the pursuit of knowledge, history, truth, and story! There is a small one-story shop run by an elderly human...

Of Godly Might: Clerics of Loki (Part 2)

“Loki’s luck be upon you!” There is a certain sect of bards that thrive on mischief-making rather than on music, and they refer to themselves as ruse-weavers. Ruse-Weaver (Bard Archetype) Mayhem, mischief, and misdirection are the tools of the trade for a ruse-weaver. Class Skills: A ruse-weaver adds Disable Device to his list of class skills. This alters class skills. Bardic Performance: A ruse-weaver does not gain the bardic performance...

November 2017 Kobold Press Wallpapers

Kobolds and Fallen Leaves It’s November! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. These come from Prepared 2: A Dozen One-Shot Adventures for 5th Edition. So, your players went off on a tangent—AGAIN? A Dozen 5th Edition One-Shot Adventures for Levels 1 to 11 Never fear—Prepared 2 offers you 12 quick solutions to keep the game moving and players entertained,...

Memoirs of a Lich: Clerics

Dear Osvaud, This is Osvaud. After thousands of years of careful study and experimentation, we’ve come to the conclusion that magic is insane. Don’t get me wrong, it’s better than swinging a sword around, and if it wasn’t for magic, we wouldn’t be the lich we are today (literally). That in no way makes it any less full of obviously arbitrary restrictions and exploitable loopholes. Unfortunately, it is the only game...

Shades of Magic: The Magical Wild

Nature and magic are intertwined in the realms of Midgard. Indeed, some Northern and Mharoti legends say that all the lands and seas themselves are made from the bones and blood of the great serpent god Veles and are naturally imbued with the arcane and divine power of the Great Dragon herself. Below are a few examples of nature magics in Midgard. Crystal of Veles Wonderous item, rare (requires attunement by a bard, cleric, druid, warlock or...

Warlock’s Apprentice: Legendary Works of Arshin the Enchanter

Bringing you a taste from the dark pages of Warlock… Infernist, madman, binder, crackpot, genius, saint: all these titles and more were set upon the shoulders of Arshin, legendary enchanter of the Winewood. Here, in your hands, is a tome containing information on the man, his followers, and his great works of magic. Though we concern ourselves here with his most famous creations, the prolific magic tamer produced countless strange and...

Your Whispering Homunculus: Curious Locales—The Babcock Place, Part One

“Master, who’s in the portrait?” “Oh her? That’s my distant kin Wholesome Babcock. She’s not pretty is she? I’ve not been to see them for quite some time now, years in fact, but they—keep in touch with me.” “You’ve never mentioned them before, your strangeness.” “And for two good reasons. The first of which is that they have a very, very bad reputation.” “And the second?” “The second, slug, is that nothing I do is ever of any concern of yours...

Of Godly Might: Clerics of Loki (Part 1)

Known for his mischievousness and unpredictability, Loki’s ways are often emulated by scoundrels, charlatans, and imposters. Due to his predilection toward fickleness, he is less often followed by individuals that prefer rules or strict adherence to prescribed regimens. Though individuals may wish to elevate their wily ways to match that of Loki’s, the trickster god is rarely called upon to intervene in mortal affairs as his assistance can be...

Writing a Better Homebrew Campaign: Resources for Writing the Other

Game worlds are often a lot like our own world, save some modifications. They might even be countries we know but with the serial numbers filed off. When your homebrew world involves lived experiences outside your own, it’s easy to slap a skin on the world and just call it a day. But we can give our homebrew worlds a potency for roleplaying, an intense potential for story, if we do a little extra work, a little extra reading and listening. Part...

The Far Side of the Table: “Teching” the Players

Welcome to the table. Today we talk about technology and players. This is part two of a three-part installment about “teching” your game. In the first part, we discussed the merits of projectors and digital battle maps. A much more challenging technology comes with cell phones, iPads, and other personal devices or “PDs,” for short. Let’s talk about turning cell phones and other PDs into assets for your game. Upgrading the Game: “Teching” the...

Warlock Pact: Interplanar Imperator

An Interplanar Imperator is a being beyond that of a god—a cosmic aspect holding the power of the multiverse in their grasp. Imperators grant power to their agents, granting strength to bring planes under one banner as they are brought into the Imperium’s embrace or encouraging instead the sowing of chaos, to prepare for easier conquest. Extended Spell List 1st—Command, Compelled Duel 3rd—Calm Emotions, Magic Weapon 5th—Clairvoyance,...

The Cailleac Bheur (or the Blue Hag)

The elder witch of the winds and winters leans on a twisted, bird-headed staff. A monstrous, emaciated fey, it wanders mountain heights and craggy highland moors, reveling in the appetites and agonies of frost and famine. The Blue Hag’s gaunt yet towering frame is draped in rough, woolen shawls and tattered plaids. Its frostbitten skin is the frozen blue of drowned men under the ice, and its single, milky eye glares balefully through a tangle...


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