Midgard Notebook: Writing, Game Design, and the Oral Tradition

Writing, Game Design, and the Oral Tradition I’ve been thinking a lot about exactly how we tell our stories. Mostly, this is at my youngest daughter’s request or instigation, though (given that she is 5 years old) she probably did not intend to induce such writerly pondering. She just wanted me to change the way I tell stories. I’ve gotten pretty good at some parts of that, so maybe “just change it” is a bigger deal than I expected. Change is...

Memoirs of a Lich: Monsters, Part 2

Dear Osvaud, This is Osvaud. Here’s a status report on the murdering 13,680 commoners in 24 hours idea: totally doable but not nearly as fun as it sounds. The paralyzing everyone for appropriate placement actually makes it practical but also “incapacitates” any potential fun. They all look dead, so then, it feels like you’re walking around clawing a bunch of unresponsive corpses. We’d basically be doing it just to...

Dante’s Angeology: Aasimar Guides

Aasimar Guides If you’re patient and lucky, you my someday bear witness to celestial guides. Pure and wise, they assist characters of aasimar lineage in a hidden crusade against evil. Though their guidance is always an indirect one, based on dreams and visions, they nevertheless assume a very important role in aasimar life. Two such guides are described by Dante Alighieri in Paradiso, the third part of his masterwork Divine Comedy. Note:...

5E Tome of Beasts on Hero Lab Now Available

A Horde of New 5th Edition Monsters Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. More than 400 new foes for your 5th Edition game-everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons. This is one book you won’t want to miss! Tome of Beasts includes monsters from the entire history of Kobold Press, with longtime favorites such as: Clockwork creatures Drakes...

Your Whispering Homunculus: d12 Table Time, Part Two

d12 Table Time, Part Two “Pass the port and owlbear cheese, insect. I’m feeling peckish.” Continuing our dubiously useful collection of d12 tables, we start with a quick set of strange coincidences…  A Dozen Serving Wenches or Lads whose Names Rhyme with Chicken It’s occasionally fun to let your players read things into coincidences that just simply aren’t there. Having every barmaid or serving lad have a name that sounds similar is just one...

Midgard Expanded: The Travels of Lucano Volpe, or Rescued by Yakfolk

Part 7, Rescued by Yakfolk When a traveler leaves Khubara, the local people have a quaint custom in which they attack the departing voyager and attempt to rob him of both goods and life. Such was the farewell we experienced upon our own leave taking. Now, I shall not say all in Khubara advocate such behavior, for I did not see all of them waylay us, but there were a significant number of them. I should like to say that my stalwart blade flashed...

Capleon Speculator: A Background

Capleon Speculator (“Salt and Spice Banker”) It is called the City of Peace and aptly so, for they say that in Capleon even murder is done with courtesy and grace. (See also Midgard Expanded: The Travels of Lucano Volpe, or So It Begins.) On the outside, it’s a bustling, port-city of drovers and teamsters, of tradesman, wholesalers, and ship captains. Its crowded streets teem with braying pack animals, teetering wagon trains, travelers,...

Trapmaster: Seasons of Love

Seasons of Love Mira spat with frustration. It seemed a shame to leave some of the best pieces behind, but as the verse hinted, there is always some loss in the search for love…  A rosewood box on a recessed shelf awaits across from the entrance to this 15-ft.-by-20-ft. chamber. The walls and 20-ft.-high vaulted ceiling bear the mural of an idyllic retreat in the woods, just the kind sought by lovers for a private tryst. Floor mosaics...

Kobold Guide to Gamemastering Now Available

Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative,”—Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills and create fun, amazing, memorable campaigns that’ll be talked about for...

April 2017 Kobold Press Calendar Wallpapers

2017 Kobold Press Calendar It’s April! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. These come from our Kobold Press 2017 Calendar. This month, we feature the art of Evgeni Maloshenkov. No Fooling Around Discover Midgard, a fantasy realm of dark roads and deep magic! The 2017 Kobold Press Calendar brings you 13 scenes of wonder, mystery and adventure. From the...

Memoirs of a Lich: Monsters, Part 1

Dear Osvaud, This is Osvaud. A sign of a mature villain is recognizing that there are only so many people you can personally kill in a day. Now, I know what you are thinking (you painfully literal dingbat)… “Oh, I bet I can pump negative energy into 13,680 commoners in 24 hours if they all stand less than 30 feet away from each other.” First, good work accounting for that 5.0% of the time we somehow miss. Second, you are well...

Tournaments: The Sieve

The Sieve Excerpt from the transcript of “A short lecture on Orcish culture by Distinguished Professor Dunstan Clayborne.” Audience questions are recorded in a heavy hand. “There is no single event more revealing of Orcish culture than the tournament of the Sieve. It is simple and brutal, which should come as no surprise. Sieves always take place at great clan gatherings, which can draw as many as fifty thousand orcs. They are held in dirt...

Draconian Academe: A Background

Draconian Academe It is a citadel of robes and scrolls, of science and magic and murmuring bells. A draconian metropolis, bristling with spired academies and domed observatories. Whispering libraries, clinking laboratories, and muttering menageries rise at every turn. The city of Betik has for centuries stood as the arcane heart and intellectual jewel of the Eastern Dragon Empire. This sprawling capital of the “Province of the Book” is a...

Your Whispering Homunculus: d12 Table Time, Part One

d12 Table Time “Master, you’ve been in there an awful long time, are you alright?” “Of course I am, and stop interrupting me. I’m just studying volume XXXII of Barn’s Almanac of Dubiously Useful Random Tables, using only the twelve-sided dice. Now, if you haven’t got anything better to do, go away and rebuild that broken harpsichord.” For no good reason whatsoever, here is a collection of extremely obscure and random d12 charts. So obtuse are...

Howling Tower: Cardtography and Multi-Level Dungeons

Multi-Level Dungeons We’ve covered the basics of how to lay out the cards, how to connect the cards, and how to decide what each card represents in a simple dungeon. In this installment, we look at ways to create a more involved, multi-level complex. If we’re talking about a dungeon (and for the time being, we are), then all that’s needed is a way to locate some stairs or ramps down to the next level. The simple and obvious...


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