In this (non-canonical) series, we’ll create outlines for mega-campaigns set in Midgard. Each tier will contain an outline of major events, ending by blowing up a setting-wide powderkeg that’s been sputtering for years. First, what if the elves came back for what they see as theirs?
When the Tales of the Valiant Player’s Guide debuts in just a few months, it will contain classic fantasy people: elves, dwarves, humans . . . the usual suspects. But over the years, other lineages have shown up in fantasy that appeal to certain players. Here’s a Kobold Press original.
One Roll Wonders let you create situations on the fly. Roll up a ruined noble for PCs to encounter, hear a sad story, and help out.
Potion Commotion looks at a few staple potions in the game and plays around with them, offering boosts or limitations to make versions of the classics for all levels of play!
A diverse region populated by different city-states bound together by warfare and trade, the Seven Cities is a hotbed of rumors and innuendo. What trouble can your PCs get into here?
The month of love is upon us! But wait . . . Valentine’s Day was two days ago.
Did . . . did you forget to get something for that special someone? Ooohhh. Oh no. OMG. Flowers might not cut it this time.
One Roll Wonders let you create situations on the fly. Roll up a rowdy tavern where the PCs can learn a rumor and get into a fight!
A monster match is a combination of monsters that go together to make a great encounter. A weird synergy or an unexpected pairing can come out of every right swipe!
The tarrasque is a famous, beloved monster from D&D. But for as much real estate as it takes up in people’s brains, it almost never gets actually used. What can Godzilla Minus One tells us about how to use a tarrasque in a campaign?
Midgard is full of dangers. But inarguably, the Wasted West remains one of the most horrid sources of danger in known Midgard. These encounter tables give you ready-made situations to throw at PCs when they travel in the Wastes.
Every GM understands that every game, from the epic campaign to the Friday night one-shot, is a unique mix of gameplay, roleplaying, and design. Like baking a cake or serving up your favorite dish, the balance of ingredients makes for the most satisfying experience.
Playing with a smaller than average table group? Is your party lacking a certain skill set? Does your GM want new NPCs to fill out the adventure?
Why not try hirelings?
One Roll Wonders let you create situations on the fly. Generate a fleshed-out roadside inn for PCs to rest or find new trouble in.
While the bulk of isekai takes place in worlds not directly connected to the Earth, a few take place in worlds based on popular MMOs or other video games you might be familiar with. Here’s some advice on making that work.
In the vast multiverse, there are many tales of magical decks of cards. Some cards conjure creatures into being. And some beget entire communities of people!