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Inbar’s Guide to the Northlands: Among the Giants

Dearest Mother and Father, It feels as though it has been far too long since sending my last notes to you. The last weeks have been spent in Gastropnir, a city of giants! The Town of Gastropnir Gastropnir is unlike any place I have been before. I have never had to pay so much attention and step so carefully lest I end up enslaved or worse! The town of Gastropnir has expanded substantially in the last decade. In the past, this area was a few...

How to Play a One-on-One Game

To play 5th Edition one-on-one, all you need is another person and a free block of time. And it’s an amazing way to introduce a partner, friend, or family member to the game! Before Play Advice for GMs. Before you play, talk to your game partner about their favorite parts of a 5E session. Do they gravitate toward roleplay (or RP), or do they prefer dangerous puzzles, creative combat, political intrigue, or dungeon crawls? As much as possible,...

Warlock’s Apprentice: A Grand Tour of the Eleven Hells

The Eleven Hells of Midgard are the least-visited, least-studied, and most-feared planes known to the mortal world, ranking in the realm of whispered horrors and extremely scanty documentation. Those who visit rarely recommend them. Often confused with Evermaw (the divine realm of the gods of undeath) and the Yawning Void (a nightmare realm beyond mortal understanding), the Eleven Hells are the homes of demons, devils, and fiends of all kinds,...

Expanding Codex: Unhatched

Alternate Traits and Actions The following changes allow GMs to alter an unhatched without modifying its challenge rating. Draconic Hatred. The unhatched harbors intense hatred for the draconic parent(s) that left it unprotected. The unhatched has advantage on attacks against dragons and creatures with a draconic heritage. The unhatched loses its Hatred trait. Draconic Magic Resistance. As a bonus action, the unhatched gives itself advantage on...

Designing with Style: Capitalizing with Confidence

The Designing with Style series breaks down the official 5th Edition style guide to help designers create content that’s well-written, polished, and professional. In this installment, we’ll cover what Words You Should Capitalize (hint: not those ones). The style guide, which is available for free on the Dungeon Masters Guild, includes a list of terms to capitalize. Some of these are pretty straightforward: languages should be capitalized...

The Sorcery Stop: Order of the Elephant

Midgard has no shortage of deities, from the coils of the World Serpent to the busy machinations of the city gods. There are plenty of faiths, spanning empires, societies, and even pantheons. Similarly, Midgard has no shortage of militant orders, organizations that draw warriors from members of different regions, social strata, and character classes. These orders might be known by different names in different areas, but their followers are...

Welcome to Midgard: Adventures in Björnrike

The rolling hills and coastal plains south of the Reaching Mountains are claimed by the Kingdom of the Bear, which has no other name in humanoid tongues. The fey bears and werebears that reside here hold a wide region but the sparse population doesn’t mind trespassers, as long as they respect the King of Bears and defer to his people when challenged. Common visitors include berserkers studying the Way of the Bear and druids and rangers seeking...

Design a Monster for Tome of Beasts II

Of course, you already know about the Tome of Beasts II Kickstarter even now carrying on with its awesome, bad-ass self. (New MONSTERS!!!) But did you know you can submit your own monsters? I know, right? But I’ll let one of the latest Kickstarter updates tell you more… It’s been an amazing first week of the Kickstarter! In just ONE WEEK, you helped us fund our latest monster book AND you unlocked 13 stretch goals! Thank you...

Beyond the Audience: Take Your Supplements

Last time, we chatted about some flashy showmanship to keep attention while running your games. This time, we’re looking at the bigger picture and talking about the benefits of using supplemental content when building your campaigns. We are undoubtedly living in the golden age of RPGs. People are not just excited to be playing games; they are excited to write them. Websites like DriveThruRPG and DM’s Guild now allow the average...

Tome of Beasts II Wallpapers

It’s almost February, and everyone’s gaming! So here’s a monsterific set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from Tome of Beasts II (artist Hugh Pindur). Let’s unleash the monsters, adventurers! (Tome of Beasts II now live on Kickstarter!) ~ ~ ~ ~ ~ Please, click on the image you want to download to expand it into a...

Tome of Beasts II Kickstarter

From the creators of the original Tome of Beasts! Kobold Press is wrangling a new horde of wildly original, often lethal, and highly entertaining 5E-compatible monsters to challenge new players and veterans alike. The Tome of Beasts II will bring 400 new monsters to 5th edition, from angelic enforcers, sasquatch and shriekbats, to psychic vampires, zombie dragons, and so much more. All Tome of Beasts II  Kickstarter backers at the $25 level and...

Tome of Beasts: Oculo Swarm

This collection of hundreds of eyes floats along, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. Failed Experiment. An oculo swarm results from an experiment to create a live scrying sensor that went poorly. Once set loose, these horrors attain a form of distributed self‑awareness. Exactly what motivates them is unknown, except that they are driven to survive. Flesh Stealers. A weakened oculo swarm can...

Empire of the Ghouls Preorder

The gates to the underworld are now open, and you can preorder Empire of the Ghouls and lots of other great content! Just head on over to our BackerKit. An alliance of cultists, ghouls, and vampires. A scheme of the dark gods against humanity. New maps, dark realms, monstrous societies! Special edition books Highly sought after exclusives Curated list of add ons The Empire of the Ghouls hardcover is a core setting guide in standard print....

Nebula Awards Eligibility

Did you know the prestigious Nebula Awards now have a “Best Game Writing” category? With the award entering its second year, Kobold Press would like to present the following books for consideration. Best Game Writing “Courts of the Shadow Fey” by Wolfgang Baur and Dan Dillon (published March, 2019) “Tales of the Old Margreve” by Wolfgang Baur, Matt Corley, Jon Sawatsky, and James Introcaso (published May, 2019) If you have enjoyed one or...


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