Howling Tower: Cardtography and Multi-Level Dungeons

Multi-Level Dungeons We’ve covered the basics of how to lay out the cards, how to connect the cards, and how to decide what each card represents in a simple dungeon. In this installment, we look at ways to create a more involved, multi-level complex. If we’re talking about a dungeon (and for the time being, we are), then all that’s needed is a way to locate some stairs or ramps down to the next level. The simple and obvious...

Heroes of Nuria Natal: The Way of the Southlands

The Way of Nuria Natal Oh, the lands of Nuria Natal! Today, you bring us fantastic miscellany from the south. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria...

Trapmaster: The Over-Under

The Over-Under Mira sighed as she slathered on the last of the warding gel. The opening looked quite dusty, and the gel was certain to pick it up as she squeezed through. Getting her clothes clean afterward would prove a bother…  No lock or handle graces the iron door slightly too small for the frame. Light from beyond leaks through a space of almost an inch between jamb and door around the entire perimeter, interrupted in five spots on...

Spenser & Sword: Mythical Items from Literature

Spenser & Sword Edmund Spenser’s The Faerie Queene is one of the most important epic poems of the English language. Formed by six books of rhymed verses, it narrates the allegorical adventures of a group of knights embodying fundamental virtues like justice, temperance and so on. Like many other old poetic works depicting warriors and battles, it inspired and influenced fantasy writers and artists as well. The protagonists of The Faerie...

Out of the Frying Pan: Fugitive of Hammerfell

Fugitive of Hammerfell Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective...

Memoirs of a Lich: Relationships

Dear Osvaud, This is Osvaud. We’ve avoided this topic for a while mostly because it is crazy awkward but also to make sure any voyeuristic adventurers were dead ten times over before reading about our love life. If you are one and you somehow managed to get this far… you are seriously messed up if you keep reading. Think of it this way: how uncomfortable is it going to get later on when we are trying to kill each other? Although… maybe...

Midgard Expanded: The Travels of Lucano Volpe, or Cities in the Sky

Part 6, On the Plains of Qaen, Flying Cities, and the Mountains of Beldestan A traveler who leaves Rhaga to journey eastward rides for seven days across the Plains of Qaen. No lodging houses operate in this land except in a few remote locations. Many beautiful groves of date palms grow here and abundant wild game makes for plentiful hunting. It was while traveling across these fine lands that I first beheld one of the fabled Flying Cities of...

Deep Magic: Ring Magic Now Available

Deep Magic of the Dwarf Rings Since the dawn of the world, dwarven smiths have fashioned rings of surpassing beauty—but it is not for the sake of beauty alone that these rings are made. There is power in them, which can be unlocked by the wise. Ring magic practitioners channel their magic through these rune-etched metal bands, increasing the devastation wreaked upon their foes; and can even imbue them with spells that someone else can unleash...

Your Whispering Homunculus: 50 Treasures of the Southlands, Part Two

As a sister to our previous articles Treasures of the Pharaohs and Treasures of the Rajahs, we humbly present for your delectation this article, which itemizes a few trinkets of unusual treasure from the fabled Southlands Campaign Setting. You can use these treasures to spice up troves of well-traveled wizard, bard, or other collectors. No prices have been set for the items, so you to drop them at any stage into your adventures: 25.    A...

March 2017 Kobold Press Calendar Wallpapers

2017 Kobold Press Calendar It’s March! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. These come from our Kobold Press 2017 Calendar. This month, we feature the art of Marcel Mercado from the cover to Deep Magic 5E: Clockwork. . Marching Onward Discover Midgard, a fantasy realm of dark roads and deep magic! The 2017 Kobold Press Calendar brings you 13 scenes of...

Wastelander: A Background

Wastelander From the Pillars of Uxloon to the fields of Verrayne, from Flensing Gulch to the Silk Thicket, you have wandered countless leagues of the Western Wastes. You know its seasons, its savagery, and even some of its secrets all too well. Warped, decaying energies and dark memories of the trials of survival in that alien desolation linger, sometimes still displaying their influence on mind, body, and soul. The term “wastelander” refers to...

Trapmaster: The Woodpile

The Woodpile Reaching out to grab the handle of the axe, Mira sighed and thought to herself, “This is why I left the farm. I never did much enjoy morning chores…”  A 35-ft.-long tree trunk rests on the ground in the middle of a 15-ft.-by-55-ft. chamber, a whirring saw-blade spinning four feet above the felled timber. A woodbin just inside the door holds twelve split pieces of wood. A similar bin on the far side of the room...

Howling Tower: Cardtography, a Simple Dungeon

A Simple Dungeon The purpose of this chapter is to demonstrate why playing cards are such a potent choice for generating our environment. We didn’t choose cards as our randomizers because they’re somewhat room-shaped. That’s a happy coincidence. The real reason is because they have information embedded on them, and we can use that information in all sorts of useful ways. A playing card has two obvious bits of information: suit (clubs, diamonds,...

Midgard Notebook: March of History

March of History There’s a sense in some fantasy campaign settings of being entirely encased in amber, and with good reason: players want the world to remain familiar and useful for play. Removing dragons from Dragonlance or advancing a timeline 100 years in a world of your own invention without consulting your game group… well, you would be taking rather a big chance. Change can be a dirty world in the relatively serene halls of fantasy...

Memoirs of a Lich: Drama

Dear Osvaud, This is Osvaud. We have a flair for the theatrical. We’ve even been (fairly) accused of overdoing it on occasion. For example, if someone was to discover and read this diary, I wouldn’t stop it from happening. Where’s the fun in that? Heck, I would probably patiently watch, observing them through divinations or hanging out somewhere close by invisibly. That way, I can wait for them to read this very sentence and...


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