Collection of Curiosities: The Herbalist’s Garden

Aside from the usual herbs and plants you might find growing in an herbalist’s garden, you could also stumble (literally) across some unusual and potentially nasty surprises. Whether the adventurers are dealing with an herbalist or simply racing through a community after a vile creature, the herbalist’s garden can provide you with some unexpected fun and danger. You can roll randomly for a result below, or use the handy number...

Collection of Curiosities: Prizes from the Roving Festival

Games of chance are not uncommon at organized wandering festivals, which might also put unusual creatures such as mermaids and manticores on display; provide new and unusual food and drink for imbibing, and so much more. Sometimes, though, adventurers walk away with more than they might expect when they win a prize. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You...

Collection of Curiosities: Inside the Effigy

One of the ceremonies adventurers might witness involves burning an effigy, large or small. If the PCs have reason to check the inside of one before it is burned, they might find some interesting things. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity The...

Collection of Curiosities: Inside the Bag of Holding

That dark crimson bag of holding might have a few interesting things in it upon player character acquisition. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity A silver ribbon has these words embroidered upon it amid blue metallic flowers: Prissa the Mermaid. A...

Collection of Curiosities: What’s in a Portrait?

The portraits that painters sell to patrons might be more than adventurers expect as they wander into a gallery or into a keep’s warmest common room. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity The brown-haired fellow in this picture winks at you, and...

Collection of Curiosities: The Earthbinder’s Pouch

The one called the Earthbinder often touches something inside her pouch when working her magic. But she has vanished, leaving only her pouch. What’s inside? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity Sand that changes color as you watch. A small gray...

Collection of Curiosities: Gifts of the Icicle Fey

The self-proclaimed icicle fey Sinthia crafts (or steals, according to some) things over the year and places them into icicles, which she then gifts to the villagers of Frostbite. If the adventurers happen to do a good turn for her, she might gift them with one of her extras, which she keeps aside for such reasons. The icicle melts in the spring thaw, revealing what is inside—until that happens, the opaque magical ice can be used as an...

Collection of Curiosities: Inside the Toy Chest

Kids find all kinds of things to put into their respective stashes of toys. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity Three slugs are in a glass jar. Each one has a different colored ribbon around it. Someone decapitated all the tin soldiers in this...

Collection of Curiosities: Trapped in the Snow Globe

Shake up a snow globe, and you can create a snow-filled (other other-filled) environment for that which lies within the snow globe. But sometimes snow globes can serve as prisons. Who—or what—is trapped in the next snow globe the characters find? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters...

Collection of Curiosities: Trapped Within the Sphere of Regret

Lore calls this item the “sphere of regret.” But what does that mean? And why is the lore so varied about what the sphere actually contains? Perhaps your adventurers will find out when they physically interact with the sphere in some manner. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your...

Collection of Curiosities: Inside the Room of Silence

The room around you has a silencing effect. What now-quiet items might you find within it, and what effects do they have when removed from the room? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity The flute plays the same song over and over again. Each note...

Collection of Curiosities: In the Stalagmite

Living caves might have some interesting and somewhat permanent odd features in them. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity A stack of scroll cases jut out from a stalagmite. You could potentially pry them open. Someone inscribed a love poem in this...

Collection of Curiosities: The Oubliette

Sometimes people and other things are hidden away and forgotten in oubliettes. What might adventurers discover when they find these spots? You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity This was probably not the best place to leave a dragon egg. Especially now...

Collection of Curiosities: More Than Mere Stained Glass Windows

Stained glass windows come in a variety of forms and can feature amazingly gorgeous and evocative art. But not all of them are as they appear! Each of these windows have an added bit of artistic merit or can be of some use in helping characters figure out something. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in...

Collection of Curiosities: The Musical Library

When adventurers enter a library filled with musical notation, instruments, and more, they might discover some extraordinary items or take part in unusual experiences. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity The chorus of voices raised in song that...


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