
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in.
In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and maximizing the “Wow!” factor of monsters. Step by step, the writers show how to think up a new idea—or modify an existing one—then refine and test the design and get the absolute most out of the creature.
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Getting Started with Midgard
The World Serpent is stirring, Bifrost fell long ago, the age of heroes is dead — the age of war is begun. Only magic and the warmth of hope keeps lights aglow when dread things prowl.
Come experience Midgard, the premiere dark fantasy setting from Kobold Press.