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Mastering the Mechanics

Mastering the Mechanics: Roll for Initiative

Let’s examine the “rules as written” regarding initiative: “Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The GM makes one roll for an entire group of identical creatures, so each member of the group acts at the same …

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Mastering the Mechanics: Features that Decrease Damage

I recently played in an Adventurer’s League game (at D&D Live 2019) where the GM accidentally gave our war machine damage reduction 20 instead of a damage threshold of 20. This is an easy mistake to make, especially for those used to older editions, but it made a big difference in the longevity of our …

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