This grimoire of new magic items for 5th Edition campaigns brings wild surprises to your gaming table, from unknown potions, to fabled weapons and armor, to everyday magic that could become a campaign staple. 

With over 800 items to start, many by leading tabletop designers and Kobold Press veterans, there’s something here for your game, whether it is a new game underway or a long-term campaign that needs a jolt of new inspiration—for both the heroes and the villains! 

These poker-sized cards feature every spell from Deep Magic, ready for easy transport and reference wherever your adventures may take you.

More than 1,400 spell cards in all!

From farmlands and forests to dungeons and deserts to bustling cities, fantastical planar realms, and the underworld, a new horde of creatures arises to challenge heroes. Keep your players surprised, entertained, and terrified with over 300 opponents they’ve never seen before—and won’t ever see coming!

The land needs new heroes—heroes who can stop the foul beings rising from the Underworld to blot out hope, decency, and progress. Do you have the fortitude and ambition, or the greed and cunning, to put a stop to them? These products include an adventure path for levels 1–13, a unique player’s guide, and one-shot lairs.  

Whispered secrets hint at the more than 700 magic spells in this tome for every class in 5th Edition. Do you dare explore the lost spells of 19 magics, including  winter, chaos, ring, shadow, and temporal? Is it safe to pursue hidden colleges and academies of lost lore?  

Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in.

In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and maximizing the “Wow!” factor of monsters. Step by step, the writers show how to think up a new idea—or modify an existing one—then refine and test the design and get the absolute most out of the creature.

The Latest From the Kobold Press Blog

The Song Undying: Salamondre’s Second-In-Command

CRESSIDA VALLIS A minor noble whose family emigrated from Illyria ahead of the Mharoti Empire’s conquest, Lady Cressida Vallis’s father was exposed as the head of a slaving ring and sentenced to execution. Unsatisfied with his punishment, the judge decreed that he would be excommunicated by all the temples of the Crossroads, as would his …

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From the Deck of a Sandship: Encounters within the Mhalmet Expanse

Encounter: The One with Those Left Behind Everything had gone especially well during the last caravan raid for Nemet and her crew. The crew took no wounds and captured a wagon rich with treasure. While her crew enjoyed the spoils, Nemet heard a sound and discovered that two small human children—Kumii, 10, and Dansa, 8—had …

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Saints of Midgard: St. Khurgrin, the Lovestruck Saint

Saint Khurgrin, The Lovestruck Saint Origins. One of Volund’s most famous saints is Khurgrin Ralkrend, a dwarven cleric and warrior from the Free Cantons, sometimes called the “Lovestruck Saint” for the romantic quest that marked the end of his life. Unlike most of Volund’s priests who tended to marry early in life, Khurgrin was a …

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