Kobold Staff | August 15, 2016
The stars are right! And they paint a vivid picture, foretelling many things, not least of which… Deep Magic: Illumination Magic, the magic guide to light and shadow, has just released. The words and sigils flicker as you read, despite being broad daylight. It’s now available in the Kobold store. Dance to the cosmic song, illuminator. Sow the shadow, spread the…
Kobold Staff | August 9, 2016
Want to run a short scenario on the fly? Need to fill in a missing encounter in your current campaign? Want to roll initiative right now…?! The Book of Lairs and the Book of Lairs Map Pack have just released and are available in the Kobold store. This product brings you 24 monster lairs, each a little different and complete with a short adventure, including…
Nick Milasich ran a couple sessions of “The Madman at the Bridge” from Tales of Zobeck at this year’s Strategicon Gamex 2016 in Los Angeles. Prizes were given, pics were taken, and great fun was had by all! Thanks, Nick! Looks like so much fun and wish we could have joined in. Continue reading »
A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.... Continue reading »
“Close the shutters, grotesquelet. I have it on good authority we’re in for a stormy night.” “With pleasure, Oh Round One. Hail?” “Don’t grovel. My dear friend Ragwort the Amaranth Wizard tells me he’s expecting toads.” “Please, proffer him my congratulations master.” “Don’t be impertinent, and get that cat oiled.” For One Night Continue reading »
There’s a reason why kobold mine entrances are so small. I mean, who wants to get stepped on in their own mine? Is that an ogre? Or an elephant? Yup. Meet the loxoda. They trample, stomp, and maul, and they’re huge. And they come in herds. Huge trampling herds! This was designed by Ryan Shatford with art by Bryan Syme for the Tome... Continue reading »
In his tragic closet drama Samson Agonistes, John Milton, renowned author of Paradise Lost, narrates the sorrowful life of Samson, the archetypal barbarian of the ancient tradition. Some mythical items are described in that text. Here we detail them with 5E stats. The Sword of Bone Weapon (greatclub), rare (requires attunement by a barbarian with... Continue reading »
The stars are right! And they paint a vivid picture, foretelling many things, not least of which… Deep Magic: Illumination Magic, the magic guide to light and shadow, has just released. The words and sigils flicker as you read, despite being broad daylight. It’s now available in the Kobold store. Dance to the cosmic song, illuminator. Sow the shadow, spread the... Continue reading »
Not all (dramatic) changes to one’s lifestyle, calling, or ambitions are a result of social or financial decline. Some are simply decided upon. Regardless of your motivation or incentive for change, you have accepted that a comfortable life of research, science and business is—at least for now—a part of your past. As befits a native... Continue reading »
Dear Osvaud, This is Osvaud. We have a lot of enemies, but some of our best friends are technically enemies. Most aren’t usually really trying to kill you and are probably willing to murder others attempting to rob them of a victory after centuries of conflict. Plus, they work hard to keep existence interesting and... Continue reading »
The fireball spell has long been the go-to spell for casters wanting to inflict a large amount of damage to multiple targets. How many times have you heard the archetypal and unimaginative “My character casts fireball!” description from your players? If you’d like to add some flare to your game, give each caster their own signature... Continue reading »
Want to run a short scenario on the fly? Need to fill in a missing encounter in your current campaign? Want to roll initiative right now…?! The Book of Lairs and the Book of Lairs Map Pack have just released and are available in the Kobold store. This product brings you 24 monster lairs, each a little different and complete with a short adventure, including... Continue reading »
A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!
A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!
As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.
Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.
Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.
Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.
Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.