This grimoire of new magic items for 5th Edition campaigns brings wild surprises to your gaming table, from unknown potions, to fabled weapons and armor, to everyday magic that could become a campaign staple. 

With over 800 items to start, many by leading tabletop designers and Kobold Press veterans, there’s something here for your game, whether it is a new game underway or a long-term campaign that needs a jolt of new inspiration—for both the heroes and the villains! 

Get Kobold Press Merch From TeePublic

From farmlands and forests to dungeons and deserts to bustling cities, fantastical planar realms, and the underworld, a new horde of creatures arises to challenge heroes. Keep your players surprised, entertained, and terrified with over 300 opponents they’ve never seen before—and won’t ever see coming!

The land needs new heroes—heroes who can stop the foul beings rising from the Underworld to blot out hope, decency, and progress. Do you have the fortitude and ambition, or the greed and cunning, to put a stop to them? These products include an adventure path for levels 1–13, a unique player’s guide, and one-shot lairs.  

Whispered secrets hint at the more than 700 magic spells in this tome for every class in 5th Edition. Do you dare explore the lost spells of 19 magics, including  winter, chaos, ring, shadow, and temporal? Is it safe to pursue hidden colleges and academies of lost lore?  

Once a functional fortress where wizards honed their eldritch craft, little now remains of the Scarlet Citadel—on the surface. Deep underground, dwarven mercenaries once bred their owlbears for war, sorcerers from the White Forest practiced their arts, and strange otherworldly cults drew from mysterious nodes of power.

The Latest From the Kobold Press Blog

One-on-One Roleplaying: Adapting Published Campaigns

Adaptation Principles As we said earlier in this series, one of the best things about one-on-one play is the focus on the player and the PC. They’re the main character around whom the entire storyline revolves. This is a double-edged sword when it comes to adapting a published campaign though. Both the narrative arc and …

One-on-One Roleplaying: Adapting Published Campaigns Read More »

Tome Unbound: Dancing Foliage

Innate Spellcasting. The dancing foliage’s innate spellcasting ability is Charisma (spell save DC 12). The foliage can cast the following spells, requiring no material components: 3/day: entangle 1/day: plant growth The dancing foliage loses its Shower of Petals reaction. Poison-Tipped Leaves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing …

Tome Unbound: Dancing Foliage Read More »

Join The Kobold Courier


Be like Swolbold. Stay up to date with the newest Kobold Press news and updates delivered to your inbox twice a month.

Pin It on Pinterest

Share This
Scroll to Top