Adventures and design guides for tabletop RPGs: small but fierce gaming!

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Kobold Playtest: Macabre Substitutions in Barovia

myling

This summer, I decided to run The Curse of Strahd for my three players. The party consists of a fighter and a pair of rangers. Aside from low-level ranger spellcasting, the party has almost no access to magic. The intent of this campaign is to set a tone of truly Gothic horror from the first encounter on.... Continue reading »

Real Steel: Shadow Bane, A Benefit Roll Off

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Once in a while, I get asked to make a piece for a benefit raffle or auction. A few months ago, I was contacted about doing a piece to benefit Ernie Gygax, the eldest child of Gary Gygax. Ernie has had some medical issues, and the bills have been piling up. Ernie and I conspired,... Continue reading »

Con Report: Strategicon

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Nick Milasich ran a couple sessions of “The Madman at the Bridge” from Tales of Zobeck at this year’s Strategicon Gamex 2016 in Los Angeles. Prizes were given, pics were taken, and great fun was had by all! Thanks, Nick! Looks like so much fun and wish we could have joined in. Continue reading »

Beyond Damage Dice: Southlands Weapons

Eugène Delacroix: Lejonjakt.NM 6350

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.... Continue reading »

Your Whispering Homunculus: For One Night Only… Funny Weather, Too

Your Whispering Homunculus

“Close the shutters, grotesquelet. I have it on good authority we’re in for a stormy night.” “With pleasure, Oh Round One. Hail?” “Don’t grovel. My dear friend Ragwort the Amaranth Wizard tells me he’s expecting toads.” “Please, proffer him my congratulations master.” “Don’t be impertinent, and get that cat oiled.” For One Night Continue reading »

Preview of Tome of Beasts: Loxoda

Tome-of-Beasts-Loxoda

There’s a reason why kobold mine entrances are so small. I mean, who wants to get stepped on in their own mine? Is that an ogre? Or an elephant? Yup. Meet the loxoda. They trample, stomp, and maul, and they’re huge. And they come in herds. Huge trampling herds! This was designed by Ryan Shatford with art by Bryan Syme for the Tome... Continue reading »

Milton & Magic: Mythical Items from English Literature

Guido_Reni_023 (1)

  In his tragic closet drama Samson Agonistes, John Milton, renowned author of Paradise Lost, narrates the sorrowful life of Samson, the archetypal barbarian of the ancient tradition. Some mythical items are described in that text. Here we detail them with 5E stats. The Sword of Bone Weapon (greatclub), rare (requires attunement by a barbarian with... Continue reading »

Deep Magic: Illumination Magic is Now Available

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The stars are right! And they paint a vivid picture, foretelling many things, not least of which… Deep Magic: Illumination Magic, the magic guide to light and shadow, has just released. The words and sigils flicker as you read, despite being broad daylight. It’s now available in the Kobold store. Dance to the cosmic song, illuminator. Sow the shadow, spread the... Continue reading »

Bourgundian Parfumier: A Background

Ernst,_Rodolphe_-_The_Perfume_Maker

Not all (dramatic) changes to one’s lifestyle, calling, or ambitions are a result of social or financial decline. Some are simply decided upon. Regardless of your motivation or incentive for change, you have accepted that a comfortable life of research, science and business is—at least for now—a part of your past. As befits a native... Continue reading »

Memoirs of a Lich: Frenemies

Lich!

Dear Osvaud, This is Osvaud. We have a lot of enemies, but some of our best friends are technically enemies. Most aren’t usually really trying to kill you and are probably willing to murder others attempting to rob them of a victory after centuries of conflict. Plus, they work hard to keep existence interesting and... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

See all Howling Tower articles »

Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

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About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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