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The Sorcery Stop: The Khar Khul

The centaur tribes who inhabit the Rothenian plains have no shortage of threats, but few are as troubling as the recent outbreak of the black strangles. Once a disease confined to livestock and cattle, the affliction’s jump to centaurs has spread fear, confusion, and near panic. Despite the resources centaur leaders are pouring into developing a cure, the black strangles continues to spread. While most of the tribes seek a cure for the...

The Sorcery Stop: Order of the Elephant

Midgard has no shortage of deities, from the coils of the World Serpent to the busy machinations of the city gods. There are plenty of faiths, spanning empires, societies, and even pantheons. Similarly, Midgard has no shortage of militant orders, organizations that draw warriors from members of different regions, social strata, and character classes. These orders might be known by different names in different areas, but their followers are...

The Sorcery Stop: Lábak of Baba Yaga

Baba Yaga is one of the great mysteries and a most fearsome wanderer. Though many know her name and many more recognize her legendary dancing hut, few can honestly claim to have met her, and fewer still enjoyed the experience. Almost none can claim kinship with the Grandmother, and no one known can claim her friendship or support. There are a few, however, that claim to use her power. Found mostly among expatriates from the Rothenian Plain, a...

The Sorcery Stop: Black Magic Vexes

Supernatural boons might take the form of blessings or charms, providing worthy characters with some small benefit—the equivalents of wondrous items and potions. Such gifts are great fodder for quests and provide a venue both to make a character feel special and to circumvent attunement limits in a minor way. Supernatural gifts make the magic of a world feel more real with a quantifiable and concrete approach. Stories and legends, however, are...

The Sorcery Stop: Minor Magicks

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Playing fantasy RPGs, we tend to simply accept as given many minor magical effects that to a commoner would seem truly incredible....

The Sorcery Stop: Relics of the Lost Fey

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! The fey are no friends to mortals, but they are neither necessarily foes—often the faerie courts don’t consider mortals at all in...

The Sorcery Stop: Slime (Is On Your Side)

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Slime (Is On Your Side) An aspect of classic fantasy (and magic) that is oddly underrepresented in the current rules is true...

The Sorcery Stop: On the Care and Feeding of an Alchemical Laboratory

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! A staple of fantasy fiction is the mysterious alchemical laboratory, a workshop where wizards, cultists, and mad scientists concoct...

The Sorcery Stop: Upholders of Uadjet

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! The Serpent Presence. It seems no Sword & Sorcery tale is complete without a pre-human race of serpent-folk and those who would...

The Sorcery Stop: Hedge Wizard Background

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop!  HEDGE WIZARD You have a way with plants and animals and a fascination with anatomy. You spend most of your time at the edge of a...

The Sorcery Stop: Apostles of Oblivion

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, and anything in between. So if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! Followers of Death Death cults have existed for as long as creatures have contemplated their own mortality. Born from fear,...


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