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Your Whispering Homunculus: Obscure Symbols and Portents, Part 1

“‘Tis a dark night, Master, and full of evil portents. I saw three toads heading toward the crescent moon as night fell, and we all know what that means. For days now the air has been alive with buzzards, midges, and the distant singing of one-armed mummers. Only last week a piglet with three faces

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Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations

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Alternative Adventures: The Infiltration

Most players are no strangers to stealth. Whether it’s the silent dungeon crawl where everyone tiptoes around corners to sneak up on sentries or using a ranger’s carefully prepared ambush to gain an advantage in an upcoming fight, there’s something to be said for going the subtle route. There is a difference between sneaking through

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Out of the Frying Pan: Desert Dragonkin

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into

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Objects of Odyssey: Magic Items from Classical Literature

The Odyssey, an epic poem written thousands of years ago by Homer, is one of the first examples of fantasy literature, complete with the mythic-but-human hero Odysseus and the classic monsters of the harpy and cyclops. And of course, magic items. Two of these are particularly important in the narrative: the bowl and wand belonging

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Beyond Damage Dice: Weapon Talents and Properties for AGE System

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.

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Last Day for Demon Cults & Secret Societies Kickstarter

Your local villains thank you! The Demon Cults & Secret Societies Kickstarter for 5th Edition and Pathfinder RPG has not only funded but has also added a pile of stretch goals, including two entirely new cults and their followers. It all ends on Halloween—today!—so join us… in taking over the world! The Demon Cults and Secret

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Your Whispering Homunculus: 50 Treasures of the Rajahs

“What’s that unpleasant smell?” “Which one, your unbeautifulness?” “That strangely sweet, smoky one.” “Ah, incense, your massiveness. I’ve just found a box of uncatalogued goods from your trip to the lands of the rajahs.” “Well, be careful. Those things can be dangerous. Now, help me adjust my sock gaiter.”  As a companion-piece to Treasures of the

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Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti

Part Two, Qiresh and the Roads of the Mharoti Empire On the coast of the Ruby Sea is the town of Qiresh, which is a bustling centre of trade. You may depend on it that spices and cloths and all manner of valuable things from the interior are carried to this town. Qiresh possesses a sheltered harbor

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