Heroes of Nuria Natal: Face of Bastet

Oh, the lands of Nuria Natal! Today, you bring us the will of the gods. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They...

Heroes of Nuria Natal: Sword Dancer

Oh, the lands of Nuria Natal! Today, you bring us the taste of steel. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They...

Mharoti Master Chef: A Background

Food, an essential—and delicious—component of life. Those that can work its magic are highly valued in any culture. Fine victuals are cherished in politics, business, and religion throughout Midgard, and you aspired to no less than the exceptional and the exotic. You were destined for more than lording over a three-star Trioloan restaurant or cooking aboard a luxury Siwali sandship. Draconic fine dining was your calling, nothing less would...

Heroes of Nuria Natal: Champion of Anu-Akma

Oh, the lands of Nuria Natal! Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They work best when coupled with Southlands...

Heroes of Nuria Natal: Gravebinder

Oh, the lands of Nuria Natal! Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They work best when coupled with Southlands...

Walk the Path of the Trickster

Most tricksters are two steps ahead of the competition. A few know how to win before the race even begins! The trickster is a new Pathfinder Roleplaying Game compatible class which combines arcane magic with roguish skills. Use your special Forte ability to perform incredible acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they’re being cast! Outwit your foes and outrun your enemies. New Paths...

Oath of the Watchers

The Oath of the Watchers originated in the dawn of civilization, although exactly where and when is a matter of debate. The Watchers stood on the walls of the first city and guarded the first monarchs. They are charged with defense of their charges over all else. Many who swear this oath are devoted to gods of protection or gods of particular races or places. They hold those consummate protectors of civilization, dogs, in high esteem and use...

Astronomer’s Assistant (Apprentice): A Fifth Edition Background

Yours was to be the limitless heavens. As your master before you, you set your course to become a great navigator and cartographer of the stars and astral bodies. Later you would evolve into a revered soothsayer, advisor to kings and historians, or a renowned researcher and academician for the great churches, colleges, and wizards’ guilds. You would wisely dispense your scientific and mathematical formulae, predictions, and calculations to the...

The Lawful Good Rogue

An unfortunate habit exists in the world of tabletop gaming; we’re sometimes unable to separate the name of a class (which is just a convenient handle to describe a certain package of abilities), with the actual character who has levels in that class. For example, while clerics are servants of the gods, nowhere does it say in their class description that they must be a part of an organized religion. The samurai could just as easily be...

The Daredevil Paladin

There is no class more stereotyped and pigeonholed than the paladin. They are, after all, iconic. Noble defenders of good, they are the men and women through whom true divinity shines. They serve as a shining force for all that is just and right in the world, and almost universally we picture them as chivalrous knights in gleaming armor. Part of the reason for that is the word ‘paladin’ refers to one of the 12 Peers of Charlemagne,...

The Devil’s Own

Most people will pay lip service to the idea that tieflings aren’t inherently evil. That these men and women, whose forms have been twisted by an infernal lineage, can turn their backs on the darkness that has seeped into their blood. Many of them do just that, by using their innate powers to fight against devils, demons, and the more natural evils of the material plane. When crops die, cows cease giving milk, or people begin disappearing...

Travel Domain: A Fifth Edition Cleric Domain

From tribal migrations to the march of the armies of empire, sentient creatures have always needed to travel, and they have called on the gods of road and river, of ship and path, to aid them getting from one place to another. Servants of these gods are often explorers, leaving behind shrines and maps for those who follow, but are just often guides and guards on well-traveled paths. As they age, they become keepers of inns and archivists of...

Rare Magic: The Magician, a Fifth Edition Wizard

Magicians are performers and charlatans of the highest caliber, fooling even the most seasoned warlock or witch into believing they perform real magic. In actuality, their powers are far more mundane, but no less clever. They rely on sleight of hand, optical illusions, and the power to mystify through grandiose speeches and gestures. Only they themselves, and those closest to them, know the truth. The Cost of a Great Illusion Magicians require...

Rare Magic: The Wildling, a Fifth Edition Druid

Wildlings are those who have made the wilderness their home, whether by choice or by circumstance. Rather than draw upon magic, the wildlings’ power comes from their ability to blend into the wild, to mimic the form of its many creatures, and to use the wilderness to their tactical advantage. Cunning of Nature Wildlings revere nature, using it as their home and their means of defense. They study animals for long periods of time, learning how to...

The Anti-Undead Necromancer

The necromancer is an archetype whose power players crave, but whose darkness many gamemasters will look askance at. This is particularly true for gamemasters who want groups of heroes, not simply characters who are a lighter shade of gray than the servants of darkness they’re standing against. Those who deal with the dead are often seen as unclean, secretive, or malicious… but what if they used their powers in service of a greater...


Pin It on Pinterest