Beyond Damage Dice: Weapon Talents and Properties for AGE System

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. What follows is a translation of the previous Beyond Damage Dice mechanics to the AGE System—with the...

Monsters of the Greek Heroic Age: Phoenix

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games....

Monsters of the Greek Heroic Age: Manticore

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games....

Monsters of the Greek Heroic Age: Harpies

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games....

Monsters of the Greek Heroic Age: Graeae

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games....

Monsters of the Greek Heroic AGE: Empusa

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games....

Monsters of the Greek Heroic AGE: Chimera

All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games....

Gnasty Gnolls: Vulturists in AGE

Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world. Gnoll Vulturist South of Siwal and deep in the...

Gnasty Gnolls: Sand Dancers and Slavers in AGE

Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world. Gnoll Sand Dancer Indigenous to the Sarklan...

Gnasty Gnolls: Cultists and Guardians in AGE

Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world. Gnoll Cultist Gnoll cultists have little...

Gnasty Gnolls: The Avenger in AGE

As you might expect from the title of this article, Pete continues his look at the gnoll. If you missed the first part, take a quick peek here first, and then come back to explore all that is the Midgard AGE gnoll avenger! Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new...

Midgard Mayhem at MACE 2012 and MACE West 2013

Last fall Christina Stiles approached me about participating in an event she was organizing for MACE 2012 entitled Midgard Mayhem. The event was designed to showcase the just released campaign setting of Midgard by Wolfgang Baur by running adventures set in it. The idea sounded cool and I agreed to run a couple of adventures for the event. The first scenario I ran was The Forgotten King’s Tomb by Mike Franke adapted to Green Ronin’s...

Announcing the Kobold Press Community Use Policy

The Midgard Campaign Setting fan community is growing faster than an ill-advised alchemy experiment in Maillon! It’s an active, vibrant community, full of people who want to take what we’ve created and run with it in exciting and fun directions. So we thought, why not make it easier for them? To encourage fan sites and free fan-created projects using Midgard and other Kobold Press IP, we’ve just launched the Kobold Press...

Treasure by the Pound III—AGE Conversions

The metal and ingot values described so far in this series are suitable for games such as d20, 4E, and Pathfinder. These games make similar assumptions about the relative value of coins, and they strive for a heroic feel where the characters end up very wealthy. Metal values need to be adjusted considerably for AGE where different economic assumptions prevail. AGE assumes 10,000 cp = 100 sp = 1 gp, and silver is the currency of everyday...

The Horns Have Sounded: Valhalla Calling Update

We are pleased to report that, as of today, the Valhalla Calling contest has received over ten submissions! That leaves under ninety spots open within the ranks of those who wish to join the fun. As we hit more milestones, we’ll post them here so that you have an idea of where things are. Right now, you have both the time and space to continue to hone your own pitches (if you aren’t among the ones who have already submitted a...


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