Warlock’s Apprentice: Debris of the Great Mage Wars

The departure of the elves and the resulting conflict shaped Central Midgard in fundamental ways. At its core, the Great Mage Wars rise out of the hubris of the Fulgurate Society and leave behind a monument to humanity’s capability for destructive spite. Legacy of the Fulgurate Society It began as a joke, a thumbing of their collective noses at the Elvish Empire of Valeran, the snide comments about humans being “all thunder and no lightning,”...

Tome of Beasts: Dream Eater

This tattered skeletal humanoid resembles a monster from a nightmare. A dream eater’s natural form is mostly human in appearance, though with vestigial skeletal wings with a few feathers, small horns, sharp teeth, and cloven hooves. Most often they use magic to disguise themselves as attractive members of a humanoid race. Drawn to Sin. Dream eaters are dedicated to lust, gluttony, and greed, and they make their lairs in casinos, brothels,...

The Sorcery Stop: On the Care and Feeding of an Alchemical Laboratory

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! A staple of fantasy fiction is the mysterious alchemical laboratory, a workshop where wizards, cultists, and mad scientists concoct...

Midgard Heroes: Clanking Mercenary

The Clanking Legion is a legendary mercenary company, composed of roughly half gearforged and half beings of flesh and blood. CLANKING MERCENARY (FIGHTER) Fighters who emulate the Clanking Mercenary archetype see the flexibility of flesh in steel and the strength of metal in their own bodies and minds. CLANKER’S CRAFT Beginning when you choose this archetype at 3rd level, you gain proficiency with your choice of blacksmith’s tools or tinker’s...

The Far Side of the Table: Analyzing GM Mistakes, Part 2

Azreal smiled grimly as his shield blocked the flying debris. The paladin surveyed the scene before him. The tower room was decimated, and the vicious battle between Azreal’s companions and the red wizard was looking dire. Squaring off in the center of the room was Strass and the red mage, a freshly launched fireball forcing a scream from the barbarian’s seared lungs. Slinking behind a stone column, Val prepared an ambush, and Kara...

Warlock’s Apprentice: Skaldholm Shadowsingers

All of the skalds from Skaldholm form a loose network of informants for the Master of Thyles, but there are whispers of a secret organization within the schools: skalds that are as proficient in the art of espionage as they are in poetry and song. Known as shadowsingers, they are artisans whose primary medium is information and secrets, but they are known to slip a dagger between ribs when necessary. They report to the Master of Thyles himself,...

Welcome to Midgard: The Great Serpent

Midgard is surrounded by a god made flesh, the great World Serpent, a monstrous beast that defines the edge of the world and that contains—and some say, created—the entire world. This serpent, biting its own tail, creating the tides through his breathing and storms through his snorting and sneezes, is well known to the Northlanders and the Mharoti and less well known in other places. Hugely powerful, he is an indolent, even lazy, god who rarely...

Courts of the Shadow Fey Wallpapers

It’s February! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we tease the upcoming Courts of the Shadow Fey, by artist Marcel Mercado. Let’s dance, mortal!           ~ ~ ~ ~ ~ Please, click on the image you want to download to expand it into a downloadable...

That’s the Pits: Some Down-and-Dirty Pit Fighting Rules

My players and I love using the 5E sourcebook’s downtime rules in our campaigns, and the downtime activity they seem to like the most is pit fighting. It seems to be the most profitable for them, and they like the idea of it a lot. But it’s only downtime, so it’s what the characters get up to between games. For one special adventure though—“The Scorpion’s Shadow” from Warlock Lairs 12, to be exact—I wanted to use a fighting pit during the...

Tome of Beasts: Water Leaper

The water leaper is a frogheaded, legless creature with wide batlike wings and a gaping maw. Its shrieks resemble those of a hawk. Its long, sinuous tail tapers and ends in a venomous barb. Gliding Wings. The creature has no legs or arms, but sports a pair of wide, membranous wings. It uses the wings to glide beneath the water, as well as to soar through the air. Scourge of Waterways. Water leapers plague fresh lakes and rivers. The creatures...

The Sorcery Stop: Upholders of Uadjet

Magic is the lifeblood of fantasy. Arguably the dividing line between fantasy and other types of fiction, magic can be strange, mysterious, frightening, comical, or anything in between. And if you’re looking to explore the applications of magic in a fantasy roleplaying campaign, you want to visit the Sorcery Stop! The Serpent Presence. It seems no Sword & Sorcery tale is complete without a pre-human race of serpent-folk and those who would...

My Hero Contest

Tell us about your characters to win BOOKS! Who doesn’t want to talk about their characters? We love new and interesting characters and can never get enough. And the My Hero flash character contest is your chance to show off yours! Share a 25-word description of your hero with us, and a panel of judges will pick out five finalists to post on the Kobold Press website. (Do you mostly GM? Not to worry! You can send us your favorite NPC description...

Races of Midgard: Dau

Beauty and Grace. Dau are small, agile, and beautiful creatures. Both male and female dau have dark, shoulder-length hair generally adorned with shining baubles. Dark brown eyes draw forth warmth and excitement. Their bright glittering wings vary in shades of green and blue, which they sometimes augment with contrasting jewelry. Dau are only slightly taller than gnomes and halflings and possess slender builds, allowing them to maneuver with a...

Warlock’s Apprentice: Feast Halls of the Northlands

Among all the northern folk, the feast halls and the long halls are a gathering place for entire jarldoms, families, and clans. The enormous shield-hung rafters, the roaring fire pits, and the long benches and tables are unlike the more genteel dining and drinking halls of Dornig or the south. Beyond their warmth and sense of community, they are places of boasting, song, and gossip—and quite frequently of challenges, table dances, and wild...


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