Available Now: Player’s Guide to the Rothenian Plains

Ride Hard and Loot Everything! In Midgard’s Rothenian Plain, the dangers are everywhere: slavers, demonic warlock, raiding centaur bands, bandits and more . But on the open grasslands, it is easy to make a life of banditry and adventure as well, for a fresh start is just over the horizon. The centaur shamans, human horsemen, and elvish archers of the Plains are all justly famous for their skill and daring. Join their ranks with new archetypes,...

Six Feats for Maximizing Scrolls and Potions

In “Magical Trinkets,” I explored how to use the Pathfinder magic item creation rules to create non-consumable rewards suitable for low-level characters, but what about consumable items? Magic potions and scrolls are staples of gaming and fantasy lore. And for all the tricks to reduce the value of a permanent magic item, a potion or scroll still comes in at a far lower cost. The problem with potions and scrolls is not their gold cost, but the...

Players Guide to the Crossroads Now Available

Shadow Magic and Clockwork Kings! The Crossroads region is the heart of Midgard. Here’s where you’ll find the alleys of Zobeck, the mighty dwarven cantons, the dark pathways of the Margreve forest, the undead principalities, and the subterranean empire of the ghouls. The Players Guide to the Crossroads has new options for those who seek adventure and fortune in this exciting realm! This 36-page collection of materials provides...

Way of the Werewolf: Feats for Your Lycanthrope

Kobold Quarterly #19 (which is still available if you want a copy!) presented an all new racial theme, which allowed PCs to take on the role of a legendary werewolf. The theme gives you a range of optional powers to choose from throughout the heroic tier. For those who want to focus more on a character’s lycanthropic ways, Brian provides these feats to you so that you can have options that help your characters benefit from their cursed...

Familiar Roles: Practical Ideas for Animal Familiars (Part 2 of 2)

The empathic connection between a master and familiar has a way of shaping the behavior of both… [previously] __ Lennox pleaded with the grey-bearded man in the park. “C’mon… I know you know the old woman in the swamp outside the city. You told a nobleman she could raise animals from the dead. Now please, help me broker a deal.” Shevats replied instead, “Well, there’s also this pet cemetery I know of… you know, the soil of a man’s heart is made...

Divine Favor: the Cleric

The lich chuckled dryly as the scrying glass showed yet another party of would-be heroes die in one of his fiendish traps. For centuries he had existed in perfect safety within this maze of stone catacombs, a lair crawling with unnatural guardians he had raised from the dead or summoned from the Abyss. Nothing could touch him. “The gods will honor their sacrifice,” said a voice at his shoulder. He whirled in astonishment, then drew back in pain...


Familiar Roles: Practical Ideas for Animal Familiars (Part 1 of 2)

The empathic connection between a master and familiar has a way of shaping the behavior of both… Lennox rose lazily in his small apartment: his first real sleep in days. He slept better here than he did in his company’s last dungeon delve. He yawned and stretched and splashed his face with cold water from a basin to revive himself. Squinting through the shuttered windows, he saw it was late afternoon. He proceeded to wash himself and comb his...

Drake Options: Variant Class Rules, Part 2

It’s raining drakes! Find a whole slew of these fierce mini-dragons in the Book of Drakes. Masters Daigle and Welham can show you the way… Style Feat Drake Style: Mimicking the unpredictability of drakes, practitioners of this style attack their foes with a series of confounding, random movements, which eventually provide a clear opening for more deadly attacks. Masters of this style learn to jump so well they appear to actually fly. Feats...

Kobold Quarterly #18 Now Available

Kobold Quarterly issue #18, our big pre-Gen Con Summer issue, is out! It’s like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has savants, cavaliers, beast masters, and dragon hunters for Pathfinder RPG; Divine Gifts for the AGE System by Green Ronin designer Steve Kenson; a minotaur ecology for 4th Edition D&D; and three new adventures! Characters powered with divine magic are common in fantasy RPGs....

Advanced Feats: Feat of the Week #3

“And why should we ally with the likes of you?” the baron asked. The tall bearded warrior glared silently letting the tension in the room build before speaking. “Because you want your enemies to suffer before they die.” The baron laughed nervously for a moment, “Yes, I think I like you already. Let’s be friends.” Fearsome Demeanor You negotiate through menace and intimidation rather than honeyed words. Prerequisite: Cha 13 Benefit: You may...

Book of Drakes: Put the Dragon Back In Your Dungeon

“Welcome, human, to my humble kobold bookshop! How may I serve you, O lord?” “You wish to know about drakes? Woe is me! I have nothing about drakes. My wares are worthless! I shall set fire to my wretched excuse for a shop and hurl myself off the…what’s that? My cousin Jiro sent you?” “Right. Follow me, then – make sure you duck when we go through the second doorway, and jump two feet straight up when we pass the barrel with the...

Advanced Feats: Feat of the Week #2

To celebrate the release of the Complete Advanced Feats, here is a brand-new feat inspired by one of the classes in the Pathfinder RPG Advanced Players Guide. Beast Rider You can treat any nearly animal, magical beat, or vermin as trained combat mount. Prerequisite: Cha 11, Mounted Combat, Ride 1 rank Benefit: You may treat any animal, magical beast, or vermin you are riding as if they had Combat Training. Any animal, magical beast, or vermin...

Advanced Feats: Might of the Magus is now available!

Who doesn’t want to be a master swordsman and a powerful mage at the same time? With the magus you can do exactly that – and players have been thrilled with the newest Pathfinder RPG class from Paizo’s Ultimate Magic. Advanced Feats: Might of the Magus by featmaster Sigfried Trent brings you 30 new feats to enhance and expand the magus, along with 3 full character builds showing them in action. Advanced Feats: Might of the Magus breaks down the...

All Those 5-Star Reviews Can’t Be Wrong

Yep, we’re as stunned as you are, but the quality is there and the reviewers are calling it as they see it: we’ve gotten five 5-star reviews in a row! How did we do it? Sigfried Trent took all the feedback to the original Advanced Feats series, added some tweaks and compilation elements (like a single, unified, 7-page feats table!), and made the Complete Advanced Feats the best feats book ever. But don’t believe us—click...


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