Of Godly Might: Clerics of Boreas (Part 1)

Clerics of Boreas Boreas, Son of the Winter Maiden, is defined by his single-minded obsession to bring to Midgard an eternal winter with all of its deadly aspects, including biting cold, blinding blizzards, and bloodthirsty snow beasts. Those who worship Boreas are either creatures that delight in extreme cold environs due to their genetic composition, such as giants, trolls, and yetis, or pragmatists living in the Northlands where the dangers...

Trapmaster: Courage Triumphant

Courage Triumphant Mira raised a weary and trembling arm, blackened with corruption, and grasped the door pull. “Hopefully, I’ve gotten this right,” she muttered as she pulled with all her remaining strength… Three doors block the way, a blackened iron pull on each. The three pieces of hardware are fashioned as grotesques—the ring pull dangling from the visages of horrific creatures rendered in hard metal. One pull resembles a...

Trapmaster: Seasons of Love

Seasons of Love Mira spat with frustration. It seemed a shame to leave some of the best pieces behind, but as the verse hinted, there is always some loss in the search for love…  A rosewood box on a recessed shelf awaits across from the entrance to this 15-ft.-by-20-ft. chamber. The walls and 20-ft.-high vaulted ceiling bear the mural of an idyllic retreat in the woods, just the kind sought by lovers for a private tryst. Floor mosaics...

Trapmaster: The Over-Under

The Over-Under Mira sighed as she slathered on the last of the warding gel. The opening looked quite dusty, and the gel was certain to pick it up as she squeezed through. Getting her clothes clean afterward would prove a bother…  No lock or handle graces the iron door slightly too small for the frame. Light from beyond leaks through a space of almost an inch between jamb and door around the entire perimeter, interrupted in five spots on...

Midgard Expanded: The Travels of Lucano Volpe, or Cities in the Sky

Part 6, On the Plains of Qaen, Flying Cities, and the Mountains of Beldestan A traveler who leaves Rhaga to journey eastward rides for seven days across the Plains of Qaen. No lodging houses operate in this land except in a few remote locations. Many beautiful groves of date palms grow here and abundant wild game makes for plentiful hunting. It was while traveling across these fine lands that I first beheld one of the fabled Flying Cities of...

Trapmaster: The Woodpile

The Woodpile Reaching out to grab the handle of the axe, Mira sighed and thought to herself, “This is why I left the farm. I never did much enjoy morning chores…”  A 35-ft.-long tree trunk rests on the ground in the middle of a 15-ft.-by-55-ft. chamber, a whirring saw-blade spinning four feet above the felled timber. A woodbin just inside the door holds twelve split pieces of wood. A similar bin on the far side of the room...

Midgard Notebook: Villains and Corruption

Villains and Corruption One of the great elements of Midgard since the earliest days has been its villains and cults. These draw their power partly from their magic and secrets but also from the flaws of each heroic race. In particular, cults and villains thrive because humans are especially susceptible to corruption, such as by devils, ancient shadows, and simple greed, fear, and wrath. That theme continues in the revised Midgard Campaign...

Midgard Expanded: The Travels of Lucano Volpe, or Parthia’s on Fire

Part 5, On Parthia and the Fire-Worshippers of Atashkala Upon leaving Tabur by barge, it’s a twelve-day journey upon the Lumeta River. We fended off centaur raiders twice before reaching the eastern edge of the empire at the fortress town of Kazan. An impressive fortification, the town rests on both sides of the water and features a wall stretching beyond the bounds of the settlement to the horizon both north and south. The Gorgan...

Midgard Kickstarter for 5th Edition and Pathfinder is Live!

Like the strong, dark dwarven beer of the Ironcrags, the Midgard Kickstarter project has been a long time fermenting—and it’s now live! The dark roads await us, and the deep magic calls. Check it out here. This Kickstarter will bring a whole new world to 5th Edition, and expand the options for Pathfinder RPG players. We’re creating a new Midgard Campaign Setting book, with new maps, new chapters and an expanded timeline that moves...

Trapmaster: The Hands of Time

The Hands of Time Mira cursed as a gobbet of molten iron landed on her shoulder. A partner would have made the riddle of the clock easy to bypass. As it was, her only course had been to spike the pendulum. She thought the sweat on her brow beaded from concentration as she picked the lock, but looking up, she realized it was from the heat of the iron spike that was now red hot and flexing under the pressure of the axe-shaped pendulum. Breaking...

Midgard Expanded: The Travels of Lucano Volpe, or the Province of Hariz and the City of Tabur

Part Four, On Traveling Eastward Let us pause a moment and speak on the decision to leave for the East via the city of Tabur. There are some who would advise a traveler to depart instead from the fortress city of Sarkland in the Gizmiri province. This advice is the height of folly. Though it is true that the Campaign Trail does stretch to the East from Sarkland, that road wanders through endless fields of the empire’s past battles with...

Trapmaster: Spike-Eating Pit Trap

Spike-Eating Pit Trap Brushing the flakes of rust from her hands, Mira reached into her pouch and withdrew a wooden spike. Glad now that she had paid the druids of the grove to enchant it, the young rogue carefully tapped it into the seam of the pit trap ahead, ignoring the statues of horrific creatures awaiting her at the end of the corridor… At the far end of the 10-ft-wide corridor, six stone monsters flank a door, the heads of each of the...

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations dot the trade road. Once clear of the peaks, the land opens to pleasant valleys, scattered with lakes and rivers. The slopes are so...

Trapmaster: Path of the Barefoot Mariner

Mira smiled fondly at the inscription inscribed onto the leather flap on her tool pouch as she returned the magnifying glass: Grand-daughter, may these tools grant you the blessings they once brought me, though the paths you seek to walk are dark and fraught with ancient perils. The traps you encounter will most definitely be of the old school. —Gavin Setting aside the ship-in-the-bottle, the young tomb robber sat down in the corridor and began...

Last Day for Demon Cults & Secret Societies Kickstarter

Your local villains thank you! The Demon Cults & Secret Societies Kickstarter for 5th Edition and Pathfinder RPG has not only funded but has also added a pile of stretch goals, including two entirely new cults and their followers. It all ends on Halloween—today!—so join us… in taking over the world! The Demon Cults and Secret Societies are a mysterious bunch that don’t like to share too much about their operations and their...


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