Midgard Notebook: Villains and Corruption

Villains and Corruption One of the great elements of Midgard since the earliest days has been its villains and cults. These draw their power partly from their magic and secrets but also from the flaws of each heroic race. In particular, cults and villains thrive because humans are especially susceptible to corruption, such as by devils, ancient shadows, and simple greed, fear, and wrath. That theme continues in the revised Midgard Campaign...

Midgard Expanded: The Travels of Lucano Volpe, or Parthia’s on Fire

Part 5, On Parthia and the Fire-Worshippers of Atashkala Upon leaving Tabur by barge, it’s a twelve-day journey upon the Lumeta River. We fended off centaur raiders twice before reaching the eastern edge of the empire at the fortress town of Kazan. An impressive fortification, the town rests on both sides of the water and features a wall stretching beyond the bounds of the settlement to the horizon both north and south. The Gorgan...

Midgard Kickstarter for 5th Edition and Pathfinder is Live!

Like the strong, dark dwarven beer of the Ironcrags, the Midgard Kickstarter project has been a long time fermenting—and it’s now live! The dark roads await us, and the deep magic calls. Check it out here. This Kickstarter will bring a whole new world to 5th Edition, and expand the options for Pathfinder RPG players. We’re creating a new Midgard Campaign Setting book, with new maps, new chapters and an expanded timeline that moves...

Trapmaster: The Hands of Time

The Hands of Time Mira cursed as a gobbet of molten iron landed on her shoulder. A partner would have made the riddle of the clock easy to bypass. As it was, her only course had been to spike the pendulum. She thought the sweat on her brow beaded from concentration as she picked the lock, but looking up, she realized it was from the heat of the iron spike that was now red hot and flexing under the pressure of the axe-shaped pendulum. Breaking...

Midgard Expanded: The Travels of Lucano Volpe, or the Province of Hariz and the City of Tabur

Part Four, On Traveling Eastward Let us pause a moment and speak on the decision to leave for the East via the city of Tabur. There are some who would advise a traveler to depart instead from the fortress city of Sarkland in the Gizmiri province. This advice is the height of folly. Though it is true that the Campaign Trail does stretch to the East from Sarkland, that road wanders through endless fields of the empire’s past battles with...

Trapmaster: Spike-Eating Pit Trap

Spike-Eating Pit Trap Brushing the flakes of rust from her hands, Mira reached into her pouch and withdrew a wooden spike. Glad now that she had paid the druids of the grove to enchant it, the young rogue carefully tapped it into the seam of the pit trap ahead, ignoring the statues of horrific creatures awaiting her at the end of the corridor… At the far end of the 10-ft-wide corridor, six stone monsters flank a door, the heads of each of the...

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations dot the trade road. Once clear of the peaks, the land opens to pleasant valleys, scattered with lakes and rivers. The slopes are so...

Trapmaster: Path of the Barefoot Mariner

Mira smiled fondly at the inscription inscribed onto the leather flap on her tool pouch as she returned the magnifying glass: Grand-daughter, may these tools grant you the blessings they once brought me, though the paths you seek to walk are dark and fraught with ancient perils. The traps you encounter will most definitely be of the old school. —Gavin Setting aside the ship-in-the-bottle, the young tomb robber sat down in the corridor and began...

Last Day for Demon Cults & Secret Societies Kickstarter

Your local villains thank you! The Demon Cults & Secret Societies Kickstarter for 5th Edition and Pathfinder RPG has not only funded but has also added a pile of stretch goals, including two entirely new cults and their followers. It all ends on Halloween—today!—so join us… in taking over the world! The Demon Cults and Secret Societies are a mysterious bunch that don’t like to share too much about their operations and their...

Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti

Part Two, Qiresh and the Roads of the Mharoti Empire On the coast of the Ruby Sea is the town of Qiresh, which is a bustling centre of trade. You may depend on it that spices and cloths and all manner of valuable things from the interior are carried to this town. Qiresh possesses a sheltered harbor flanked by high cliff walls, and it is upon these cliffs that the town itself resides. It boasts the great Ringing Temple, the second-greatest...

Midgard Expanded: The Travels of Lucano Volpe, or So It Begins

Introduction, In Which We Meet Our Narrator and Learn Of His Reasons YE emperors, kings, dukes, marquises, earls, and knights, and all other people desirous of knowing the diversities of the races of Midgard, as well as the diversities of kingdoms, provinces, and regions of all parts of the East, read through this account, and I will relate the greatest and most marvelous characteristics of the peoples especially of Beldestan, Khandiria,...

Con Report: Shadows of the Dusk Queen

Paizocon may be over, but our enjoyment of it certainly is not! Mike Welham braved the lovely weather and terrific gamers of the Northwest to run Shadows of the Dusk Queen for some Pathfinders ready for action. Sounds like they had a wonderfully fun time—and even had a surprise teammate in the form of artist Bryan Syme. Needless to say, there are spoilers after this paragraph. (No, learning about Bryan being there is not a spoiler.) If you...

Player Report: Cat and Mouse

Rafael ran the Pathfinder version of Cat and Mouse, and he shared some of his notes about the experience with us! Take a peek at what you might encounter in the adventure, but be aware that you’ll see spoilers! Recently, we played the Pathfinder version of Cat and Mouse. The party consisted of an aasimar bard, a female gnoll barbarian, and a tosculi blight druid. I like this setting because you can have such a diverse and original party...

Walk the Path of the Trickster

Most tricksters are two steps ahead of the competition. A few know how to win before the race even begins! The trickster is a new Pathfinder Roleplaying Game compatible class which combines arcane magic with roguish skills. Use your special Forte ability to perform incredible acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they’re being cast! Outwit your foes and outrun your enemies. New Paths...

New for PFRPG: Advanced Races Compendium & Codex

2016: the year of monsters begins! Two great new books for Pathfinder Roleplaying Game players and GMs have arrived at the Kobold Store—and if you’re a fan of monsters, you’ll want to check these out. The Advanced Races Compendium gives you everything you need to play a monstrous adventurer in Pathfinder. Its pages are packed with player character racial feats, traits, spells, bloodlines, gear, magic items, archetypes, and more for...


Pin It on Pinterest