Triolan Highwayman: A Background

Triolan Highwayman The Triolan corsairs are renowned throughout Midgard for their flamboyant ferocity and near monopoly on organized shipping and piracy throughout the (northern) Middle Sea. But the sea lanes and merchant armadas are not the only means to move goods and services to and from the rich trade centers of the great peninsula. Eager merchants still foolishly brave back roads and “shortcuts” to hurry their goods to Tolmezo, Melana, and...

Midgard Revised: Thoughts on the Midgard Races

The Midgard Races The revised edition of the Midgard Campaign Setting is coming along nicely, and it’s time to talk about what’s new and what’s changed. This article is part of an occasional series on the process of refining and sharpening the setting to address its development since its first hardcover compilation. One of the earliest decisions made in the rewrites was to revisit the core race mix. The 2012 edition of the Midgard...

Midgard Expanded: The Travels of Lucano Volpe, or the Province of Hariz and the City of Tabur

Part Four, On Traveling Eastward Let us pause a moment and speak on the decision to leave for the East via the city of Tabur. There are some who would advise a traveler to depart instead from the fortress city of Sarkland in the Gizmiri province. This advice is the height of folly. Though it is true that the Campaign Trail does stretch to the East from Sarkland, that road wanders through endless fields of the empire’s past battles with...

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations dot the trade road. Once clear of the peaks, the land opens to pleasant valleys, scattered with lakes and rivers. The slopes are so...

Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti

Part Two, Qiresh and the Roads of the Mharoti Empire On the coast of the Ruby Sea is the town of Qiresh, which is a bustling centre of trade. You may depend on it that spices and cloths and all manner of valuable things from the interior are carried to this town. Qiresh possesses a sheltered harbor flanked by high cliff walls, and it is upon these cliffs that the town itself resides. It boasts the great Ringing Temple, the second-greatest...

Out of the Frying Pan: Demons on the River Argent

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective breath. Each...

Out of the Frying Pan: The Streets of Zobeck

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the next, sometimes without even giving the PCs a chance to catch their collective breath. Each...

Bourgundian Parfumier: A Background

Not all (dramatic) changes to one’s lifestyle, calling, or ambitions are a result of social or financial decline. Some are simply decided upon. Regardless of your motivation or incentive for change, you have accepted that a comfortable life of research, science and business is—at least for now—a part of your past. As befits a native of Shining Bourgund, you are educated and ambitious. You spent your youth apprenticed among the...

Heritage of Heroes: Gearforged

For all the races in the world… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a gearforged that is inhabited by the spirit of an elemental, rather than the soul of a creature that has passed away. Elemental Gearforged Gearforged in Midgard were originally crafted by wealthy humans and dwarves as ways to survive...

Heritage of Heroes: Orcs

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a full-blooded orc, using the half-orc as a chassis. You lose the Savage Attacks feature. Your other “half-orc” traits remain the same. Orcs in Midgard Orcs are reviled across Midgard and rarely included among the ranks of the...

Heritage of Heroes: Humans of Midgard

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. One of the following feats can be selected at 1st level as part of the variant human’s racial features. Zobeck Dilettante Prerequisite: Must be chosen at 1st level by a human of Zobeck Humans of Zobeck must learn the ways of many different peoples. Thanks to your lifetime in...

Heritage of Heroes: Abyssal Tieflings

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a tiefling descended from chaotic demons rather than lawful devils. Your other tiefling traits remain the same. Abyssal Tiefling Names Tieflings with abyssal heritage usually go by their family name, an Abyssal surname that has...

Heritage of Heroes: Gem Dragonborn

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a dragonborn descended from gem dragons. Your other dragonborn traits remain the same. Gem Dragonborn Traits Draconic Ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage...

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening to a monastic enclave or an ecclesiastical bureaucracy to which they belong. Not so those who proffer their...

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned Cathedral in Reywald, the stranger and fey-influenced its the rites and practices become. Individual adventuring...


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