The Far Side of the Table: Slew of Ones

Slew of Ones Far beyond the hand drawn maps, snacks, drinks, and miniatures there towers a grand screen, littered with secret notes and diabolical schemes. This article is designed to break down decisions GMs often encounter while running their adventures as well as provide amazing ideas to showcase at your own games. Sharing my own experiences as a GM in both Adventurer’s League play and Ordos—my Dungeons and Dragons world—I seek to provide...

Tournaments: The Arcane Masters

Magic is often seen as a dangerous but controlled study. Those who learn the art of spellcasting and who devote themselves to the arcane craft are seen as scholarly. And indeed, many mages come together in colleges to share their experience and expertise, training a new generation of magic users in controlling and harnessing the great powers of the universe. While there are adventurers who use magic in the field and warriors who wield sword and...

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening to a monastic enclave or an ecclesiastical bureaucracy to which they belong. Not so those who proffer their...

Tournaments: The King and Queen of Sharps

You can never trust the faces presented to you in the twisted alleys or on the colorful promenades of the city. The smiling merchant might be weighting the scales, the richly dressed woman might live in a mean little room, and the harmless beggar may be nothing of the sort. If you know what to look for, though, you can tell the hawks from the popinjays. The young woman with her hair in curls and her round cheeks cut by a smile might look...

Collection of Curiosities: The Herbalist’s Garden

Aside from the usual herbs and plants you might find growing in an herbalist’s garden, you could also stumble (literally) across some unusual and potentially nasty surprises. Whether the adventurers are dealing with an herbalist or simply racing through a community after a vile creature, the herbalist’s garden can provide you with some unexpected fun and danger. You can roll randomly for a result below, or use the handy number...

New Hero Lab Files Available!

Southlands Bestiary Hero Lab files are waiting to fill your world with over 90 new monsters, perfect for adventures in sprawling jungles and desert empires. From sphinx and swamp adders to genies and golems, the Southlands Bestiary is an indispensable companion to the Southlands Campaign Setting. Pick up the Southlands Bestiary Hero Lab package today for only...

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned Cathedral in Reywald, the stranger and fey-influenced its the rites and practices become. Individual adventuring...

Collection of Curiosities: Prizes from the Roving Festival

Games of chance are not uncommon at organized wandering festivals, which might also put unusual creatures such as mermaids and manticores on display; provide new and unusual food and drink for imbibing, and so much more. Sometimes, though, adventurers walk away with more than they might expect when they win a prize. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You...

April 2016 Kobold Press Calendar Wallpapers

Now that April 1st shenanigans are behind us for another year, we have new wallpapers for you to add to your computer, smartphone, and other electronic device! These come from our Kobold Press 2016 Calendar, and they feature April’s art by Florian Stitz. ~ ~ ~ ~ ~ Please click on the image you want to download to expand it into a downloadable...

Guest Article: You Got Technology in My Fantasy Setting

Since we’ve been busy today doing “other things,” we decided to put up this guest article by one of those writers over at Gnome Stew. We just found it somewhere, but we might as well run it… It will fill the gap while we’re away and totally not doing anything nefarious with technology… Technology and fantasy settings don’t often mix well. The highest level of technology in most fantasy settings is...

The Raven’s Quill Criers

Trolls are rampaging through the countryside, destroying farms and killing entire herds of livestock. A band of freelance warriors have offered to put an end to the beasts. Before they agree to set out, though, they ask for a contract. As any savvy adventurer knows, it’s easy to offer a promise and to shake a hand. Putting your name to parchment, on the other hand, makes things a little more official. When your employer is the city mayor,...

Collection of Curiosities: Inside the Effigy

One of the ceremonies adventurers might witness involves burning an effigy, large or small. If the PCs have reason to check the inside of one before it is burned, they might find some interesting things. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger. d12. Curiosity The...

The Order of the Healing Hand

The worlds adventurers live in are full of dangers. Between sickness, sunstroke, frostbite, and the spears and swords of their enemies, along with less mundane dangers like basilisk venom, dragon fire, and mummy rot, it’s a wonder any of them survive to middle age, much less old age. While clerics can pray for their allies’ wounds, and paladins may lay their hands upon the afflicted, there is only so much a single servant of the...

Ishard: A Fifth Edition Item

Weapon (spear), legendary (requires attunement by an elf or half-elf of lawful good alignment) A long time ago, Keretlir the Beauty, the Supreme Queen of the High Elves, sacrificed her life in battle against Sshtlinar, the ancient white dragon who invaded her forest kingdom. The high priest could not revive his sovereign because of a horrible curse bestowed on her by the dying monster, but nonetheless he instilled her deep love for the subjects...

Smuggler: A Fifth Edition Background

Knife blades and harness buckles smeared with black soot; muffled oar-locks and a moonless, midnight-rendezvous, torchlights on the moors and signal lights beyond the breakers . . . Throughout the ages and across civilizations, there has and will always arise the inevitable desire, demand, even desperate need, for those things regulated or forbidden. These desires and demands, in turn, frequently spell opportunity to an entrepreneurial few....


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