Of Godly Might: Clerics of Boreas (Part 2)

Clerics of Boreas Priests of Boreas operate primarily in isolation outside the confines of a structured organization. There are no granted titles, offices to hold, sacred vestments, or even physical structures in which to worship. Supplicants of Boreas seek him out at the tops of snowcapped mountains, on the ice floes of the Frozen Reach, and amid the acres of barren tundra of the Bleak Expanse. A victim left naked in the chilling night air to...

Of Godly Might: Clerics of Boreas (Part 1)

Clerics of Boreas Boreas, Son of the Winter Maiden, is defined by his single-minded obsession to bring to Midgard an eternal winter with all of its deadly aspects, including biting cold, blinding blizzards, and bloodthirsty snow beasts. Those who worship Boreas are either creatures that delight in extreme cold environs due to their genetic composition, such as giants, trolls, and yetis, or pragmatists living in the Northlands where the dangers...

Heroes of Nuria Natal: The Way of the Southlands

The Way of Nuria Natal Oh, the lands of Nuria Natal! Today, you bring us fantastic miscellany from the south. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria...

Dirty Jobs: Parent

Parenthood Hervard the Steady was one of the greatest wizards of his time: a capable adventurer and a renowned university lecturer. Intelligence and perseverance made him a great wizard; generosity and patience made him a great teacher. And he had great talent for divination. Legend has it that on his last day of life at the age of 176, he informed his students that class would end early, handed them all their final grades, sat down at his...

Dirty Jobs: Brewer

“Do you want the job or not? You got pretty good qualifications, but I won’t lie to you—there’s a lot of guys just as qualified right behind you.” Jerfren had, in fact, lied at least three times already in their short conversation. Merippik had been counting The first lie was that the job paid well. It didn’t. But that lie was irrelevant because no job that a lone forest gnome could find in this great dirty city paid well. The second lie was...

Midgard Expanded: The Travels of Lucano Volpe, or On the Road to Mharoti

Part Two, Qiresh and the Roads of the Mharoti Empire On the coast of the Ruby Sea is the town of Qiresh, which is a bustling centre of trade. You may depend on it that spices and cloths and all manner of valuable things from the interior are carried to this town. Qiresh possesses a sheltered harbor flanked by high cliff walls, and it is upon these cliffs that the town itself resides. It boasts the great Ringing Temple, the second-greatest...

Dirty Jobs: Gravedigger

A necromancer’s apprentice, Akamai was exceedingly bright, and his master was having none of it. The bitter old man constantly sent the youth on corpse-finding duty in the hopes that he would become bored and quit. It’s a long tale, but the upshot is that Akamai had a long and fruitful career after his master’s nervous breakdown. As the paladin Meladar was heard to remark, “All the gods save us, there is no greater danger to sanity...

Milton & Magic: Mythical Items from English Literature

  In his tragic closet drama Samson Agonistes, John Milton, renowned author of Paradise Lost, narrates the sorrowful life of Samson, the archetypal barbarian of the ancient tradition. Some mythical items are described in that text. Here we detail them with 5E stats. The Sword of Bone Weapon (greatclub), rare (requires attunement by a barbarian with a Strength score of 20 or greater) “Then with what trivial weapon came to hand, The...

Deep Magic: Illumination Magic is Now Available

The stars are right! And they paint a vivid picture, foretelling many things, not least of which… Deep Magic: Illumination Magic, the magic guide to light and shadow, has just released. The words and sigils flicker as you read, despite being broad daylight. It’s now available in the Kobold store. Dance to the cosmic song, illuminator. Sow the shadow, spread the light. And bring down the sky. The time, all time, it is now. The stars are...

Deep Magic: Void Magic is Now Available

Iä, iä… Iä, iä, iä, iä, iä, iä…! The stars have never been so right, my fellow doomsayers. Mwa-ha-ha! For in my hands, I hold Deep Magic: Void Magic. Just now, it fell from the sky and—tee hee—landed at my feet.  Oh dear, I’m so excited. Ultimate power, do you understand? It’s now—ha ha—available in the Kobold store. It whispers, you know. To me. We are of one mind, after all. I can see it all now. I’ve met… them....

Deep Magic: Rune Magic is Now Available

Today, my brothers and sisters, we challenge the gods themselves! All of the North is with us this day. And Valhalla is but a step away… But we have Deep Magic: Rune Magic, the just released magic guide. It’s frigid to the touch, like the north wind, and the pages sound of cracking ice and the howling wolf. It’s now available in the Kobold store. The mages say we must go now, that this is the only chance we’ll get. So today,...

Rare Magic: The Friar, a Fifth Edition Variant Cleric

Friars are the spiritual leaders of their community, protecting the bodies and souls of their people from the temptation and evil that plagues the hearts of humanity. Friars are ordinary men and women who are made powerful by their faith in their deity, and the faith their followers have in them. Healers and Inspirers The power of a person’s faith can be just as strong as any magic. It can renew strength, give them the confidence to fight, and...

Rare Magic: Variant Fifth Edition Campaigns

Magic is a wondrous, awe-inspiring, and sometimes scary force in roleplaying games. Although fifth edition handles it well mechanically, it can also make magic seem kind of mundane. Cantrips make magic a common occurrence, and now that every class has a spell-focused player option, it’s more common. So, you might be left feeling that because everyone is special, no one is special. Because magic is the power to bend and shape the universe to...

Lost Magic: Eldritch Epiphany

Another element of lost magic came our way, this time from Denver Edwards. This one has more of a metamagic element to it, which you might embrace in your game as is or soften through the use of more story elements. If you’re the GM, ask the player to describe how the caster’s knowledge of this ancient lore plays out in the mind’s eye during casting, for example, which can help you build more lush world detail into your game,...

Lost Magic: Desiccating Breath

This simple spell entry from the Lost Magic contest might fill a flavorful niche in your Pathfinder game. Take a look at Mark Martin’s desiccating breath spell. Desiccating Breath School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4 Casting Time 1 standard action Components V, S, M (bone dust) Range 25 ft. Area cone-shaped burst Duration instantaneous Saving Throw no; Spell Resistance yes You exhale a breath of the driest air,...


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