Shades of Magic: Totems of Power

Totem magic is a very real and very powerful force in Midgard. All totem spirits are said to be descended from the World Serpent Ouroboros and bear a small portion of his creative power. Below are a few examples of totemic magics in Midgard. Majestic Might of Owls Totem Wondrous item, uncommon (requires attunement) This feathered necklace grants the wearer advantage on Charisma checks (Intimidation) and Wisdom checks (Perception). The wearer...

Shades of Magic: The Magical Wild

Nature and magic are intertwined in the realms of Midgard. Indeed, some Northern and Mharoti legends say that all the lands and seas themselves are made from the bones and blood of the great serpent god Veles and are naturally imbued with the arcane and divine power of the Great Dragon herself. Below are a few examples of nature magics in Midgard. Crystal of Veles Wonderous item, rare (requires attunement by a bard, cleric, druid, warlock or...

Shades of Magic: Tools of the Arcane Weave

Tools of the Arcane Weave Weaving magic into reality is not so far removed from the deftly crafted threads and patterns of masterwork garment makers. A handful of artificers can turn reinforced threads into conduits of arcane energy, and the faithful install their divinity into their works to bring a small portion of their deities to the Material Plane. Here you will find just a few items from the craft of arcane weaving. Cape of Comfort...

Of Godly Might: Clerics of Thor (Part 1)

Clerics of Thor Thor is known by many names, but whether it is Perun, Thunderer, or in some parts of the far north, even giant-slayer, he is always hailed as the mightiest of warriors and master of the battlefield. Worshippers of Thor often bellow, “Thor’s thunder in your ears; Thor’s roar, the last you’ll hear,” while crashing a warhammer into the face of a foe. This brief litany on the battlefield that accompanies head-bashing is most...

Magic Carnival Wrap-Up

August’s RPG Blog Carnival was all about Magic. What’s awesome about magic? Why do we love it so? How do we bring more of the impossible to our table? Magic! Many a spell slinger brought an assortment of magics to chat about: We at the Kobold Blog throw a series of thematic 5E magic items your way with Shades of Magic. Alan Kellogg (of Mythusmage Today) gives insights on magic and how to present it in your game: Part I and Part II....

Shades of Magic: Eyes of the Dragon

Draconic Magic Items Dragons are known to have a deep connection with magic. Those who seek to understand or emulate this connection study such monsters as others that fear their power or hate their ways incant spell and raise sword in opposition. Some seek to tap the dragon’s well of magic, collecting their body parts, while others deify the wyrms, believing them vessels of cosmic alignment or embodiments of godly might, thereby pursuing their...

Shades of Magic: The Necromancer’s Toolkit

The Necromancer’s Toolkit Necromancy is a potent force, and while many spellcasters might long for its power over the dead, the wise know not to meddle with what lives in the shadows. Despite this magic’s reputation, though, it can be used to create items of great potency. Those who take up these tools may even use them to battle the scourge of undeath… if they so choose. Bonebreaker Mace Weapon [any bludgeoning], rare,...

Shades of Magic: Gifts from the Void

Gifts from the Void When the multiverse was whispered into being by the first words of creation, there was an echo of that generative moment. Nothingness in a dark reflection left behind in contrast to All That Is, the Void is All That Is Not. A place of dark, cold, and madness, the Void is beyond the reason and understanding of mortal creatures. Even the gods themselves fear to stare into that yawning gap between the planes, save those already...

RPG Blog Carnival August: Magic

Magic The Kobold Blog has been given the esteemed privilege of hosting the RPG Blog Carnival for the month of August. (And honestly, I got all excited about what we would be publishing that I forgot to post the month’s intro on the 1st of the month. What you’re reading right now! I accept full responsibility for that gaffe. But it’s okay because I’ll just zap myself back in time with magic. That’s totally how this...

Of Godly Might: Clerics of Boreas (Part 3)

Clerics of Boreas (for 5E) The cold and the gods care not for the system in which you play. But you might. Here’s 5E details for you cleric of Boreas. Frost Domain Clerics of Boreas, Mara, and other icy deities can imbue their attacks with biting cold, create weapons of ice, and send forth blasts of razor sharp ice to damage their foes. 1st Divine favor (ice dmg), create or destroy water 3rd Spiritual weapon (ice dmg), gust of wind 5th...

Of Godly Might: Clerics of Boreas (Part 2)

Clerics of Boreas Priests of Boreas operate primarily in isolation outside the confines of a structured organization. There are no granted titles, offices to hold, sacred vestments, or even physical structures in which to worship. Supplicants of Boreas seek him out at the tops of snowcapped mountains, on the ice floes of the Frozen Reach, and amid the acres of barren tundra of the Bleak Expanse. A victim left naked in the chilling night air to...

Of Godly Might: Clerics of Boreas (Part 1)

Clerics of Boreas Boreas, Son of the Winter Maiden, is defined by his single-minded obsession to bring to Midgard an eternal winter with all of its deadly aspects, including biting cold, blinding blizzards, and bloodthirsty snow beasts. Those who worship Boreas are either creatures that delight in extreme cold environs due to their genetic composition, such as giants, trolls, and yetis, or pragmatists living in the Northlands where the dangers...

Heroes of Nuria Natal: The Way of the Southlands

The Way of Nuria Natal Oh, the lands of Nuria Natal! Today, you bring us fantastic miscellany from the south. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria...

Dirty Jobs: Parent

Parenthood Hervard the Steady was one of the greatest wizards of his time: a capable adventurer and a renowned university lecturer. Intelligence and perseverance made him a great wizard; generosity and patience made him a great teacher. And he had great talent for divination. Legend has it that on his last day of life at the age of 176, he informed his students that class would end early, handed them all their final grades, sat down at his...

Dirty Jobs: Brewer

“Do you want the job or not? You got pretty good qualifications, but I won’t lie to you—there’s a lot of guys just as qualified right behind you.” Jerfren had, in fact, lied at least three times already in their short conversation. Merippik had been counting The first lie was that the job paid well. It didn’t. But that lie was irrelevant because no job that a lone forest gnome could find in this great dirty city paid well. The second lie was...


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