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Out of the Frying Pan: The Bones of Aurgelmir

This is an unkind land, a cold, colossal place of treacherous glaciers, cloud-piercing mountain ranges, and scalding geysers. A domain of ice and stone and fire—and giants. The “Bones of Aurgelmir” they call it, and it’s been their home since time immemorial. To most on Midgard, it’s Jotunheim, where it’s said that even gods tread

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From the Archives: Islands at the Edge of the World

The first adventure I ever bought from Kobold Press was Wolfgang Baur’s brilliant To the Edge of the World. Published in 2012 for the Pathfinder Roleplaying Game, it’s an adventure for 2nd- and 3rd-level PCs, motivated by the Head Kobold’s desire to provide low-level characters with “epic-level fun.” To the Edge of the World is

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Citing the Deep Magic: How and Where to Incorporate the Deep Magic into Your Campaign

“Do not cite the Deep Magic to me, Witch. I was there when it was written.” —C.S. Lewis, The Lion, the Witch and the Wardrobe With apologies to Lewis, citing the Deep Magic is exactly what we’re going to do now. And not just cite it. We’re going to look deeply at Deep Magic, making

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