Delve into the Depths in the Kobold Blog

Your Whispering Homunculus: Obscure Symbols and Portents, Part 2

Everything has meaning some say, and in a world of suspicion and magic and portents that come true, these curious signs must assume great importance to some; particularly to those that have little else to grasp onto except toil and woe.  Here are fifty such beliefs, customs and warning signs from the gods, together with

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Out of the Frying Pan: Eyes of the Iron Spike

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into

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Dirty Jobs: Brewer

“Do you want the job or not? You got pretty good qualifications, but I won’t lie to you—there’s a lot of guys just as qualified right behind you.” Jerfren had, in fact, lied at least three times already in their short conversation. Merippik had been counting The first lie was that the job paid well.

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Your Whispering Homunculus: Obscure Symbols and Portents, Part 1

“‘Tis a dark night, Master, and full of evil portents. I saw three toads heading toward the crescent moon as night fell, and we all know what that means. For days now the air has been alive with buzzards, midges, and the distant singing of one-armed mummers. Only last week a piglet with three faces

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Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations

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Alternative Adventures: The Infiltration

Most players are no strangers to stealth. Whether it’s the silent dungeon crawl where everyone tiptoes around corners to sneak up on sentries or using a ranger’s carefully prepared ambush to gain an advantage in an upcoming fight, there’s something to be said for going the subtle route. There is a difference between sneaking through

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Out of the Frying Pan: Desert Dragonkin

Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into

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Objects of Odyssey: Magic Items from Classical Literature

The Odyssey, an epic poem written thousands of years ago by Homer, is one of the first examples of fantasy literature, complete with the mythic-but-human hero Odysseus and the classic monsters of the harpy and cyclops. And of course, magic items. Two of these are particularly important in the narrative: the bowl and wand belonging

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Beyond Damage Dice: Weapon Talents and Properties for AGE System

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.

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