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Art by Bryan Syme

We recently previewed the skin-changer, one of the 12 new and expanded Pathfinder Roleplaying Game classes in the recently released hardcover edition of the New Paths Compendium.

Continuing in this tradition, we’d like to present the tinkerer!

Master inventors, builders, and engineers, tinkerers are experts with all manner of mechanical contraptions and devices. While some tinkerers are content to spend their days happily puttering away in shops or guildhalls, others seek lives of adventure and exploration. Driven by the thrill of creation, a thirst to learn new things, and an innate talent with anything involving clockwork, mechanical traps, gears, or explosives, such tinkerers roam the land in search of new inspiration and knowledge.

While sometimes seen as mad scientists, tinkerers are still welcomed in most adventuring groups. They are competent combatants whether firing a well-placed crossbow bolt or hurling their volatile grenades. With their custom-built clockwork companions always close by, tinkerers are well suited and well equipped for almost every contingency.

The expanded hardcover edition of the New Paths Compendium presents 12 new and expanded Pathfinder Roleplaying Game classes from level 1 through 20—plus new feats, new spells, and new archetypes.

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