Delve into the Depths in the Kobold Blog

Don’t Look Now: Handling Fear and Suspense in Fifth Edition, Part 3

Part 3: The Monster After You Monsters are an important staple of horror-themed games. They are the threat that keeps player characters wary about entering the next room, or nervous about peering around the next corner. Unfortunately, scary monsters don’t frighten characters in fantasy tabletop games quite the same way they do characters in a […]

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Your Whispering Homunculus

Your Whispering Homunculus—10 Curious and Mercifully Unique Maladies

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) ~ ~ ~ ~ ~ “Master!” “Again, tape-wormlet, can’t you see I’m busy with this flan? What now?” “Apologies,

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More Locales of the Southlands

Cartography by Anna Meyer The Mbazha Mountains serve as the spine between the arid Crescent Desert and the plains of Narumbeki, and this range holds untapped wealth and wondrous secrets. Rumors speak of the fell magics of the Skin Stealer gnolls (Southlands, p. 93) or the glittering riches of the Diamond Caverns (Southlands, p. 152).

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New for PFRPG: Advanced Races Compendium & Codex

2016: the year of monsters begins! Two great new books for Pathfinder Roleplaying Game players and GMs have arrived at the Kobold Store—and if you’re a fan of monsters, you’ll want to check these out. The Advanced Races Compendium gives you everything you need to play a monstrous adventurer in Pathfinder. Its pages are packed

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"Suushi Yurei" by Sawaki Suushi (佐脇嵩之, Japanese, *1707, †1772)

Don’t Look Now: Handling Fear and Suspense in Fifth Edition, Part 2

Part 2: Appealing to the Senses One of the hallmarks of a spooky or suspenseful RPG adventure is how the environment is described. Every part of the world surrounding the player characters should unnerve, unsettle, and frighten. One important trick gamemasters use to do this is to appeal to all five of their players’ senses,

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