Cult Activity: The Fading Legion
Cult Activity gives you a cult-driven set piece: location, background, hooks, everything you need to build your own adventures in Midgard.
Cult Activity: The Fading Legion Read More »
Cult Activity gives you a cult-driven set piece: location, background, hooks, everything you need to build your own adventures in Midgard.
Cult Activity: The Fading Legion Read More »
This strong and handsome warrior has a snarling hyena’s face at the back of its head. Dark Appetites. Kishi are two-faced male demons perpetually driven by their voracious appetites, carnal or otherwise, with a predilection for female humanoids. Kishi frequently behead, scalp, or skin their conquests and decorate their shields with their trophies.
Tome of Beasts: Kishi Demon Read More »
“Forth from craggy peaks they strode, Their blades bright-shined and razor-honed. Before them lay a dangerous road, With enemies both far and near.
Warlock’s Apprentice: Wotan’s Warriors Read More »
Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its dark lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random conflicts. Each event flows organically into
Out of the Frying Pan: The Duneglider Read More »
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
Expanding Codex: Albino Death Weasel Read More »
Welcome to the table! This session was the last in the campaign. I had been planning it for a while, yet ending the campaign was a real challenge. I left the table hoping that everyone felt fulfilled or at least happy with how things wrapped up. Today, let’s talk about ending campaigns and the lessons
The Far Side of the Table: Ending a Campaign Read More »
Gen Con 2019 is done, and I’m on the long road back to upstate NY. This was my fifth year of seriously coordinating convention games for Kobold Press. We’ve had wonderful volunteers in years past, and this year was no different.
Gen Con: One More for the Books Read More »
It’s Gen Con! So here’s a treasured set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. Because this month… We got the Silver ENnie for the Creature Codex!!! (Art by Craig Spearing, Silver by the Kobold Monster Squad and you for voting for us!) We got your silver, adventurers!
Silver ENnie Wallpapers Read More »
Dwarves are often lauded for their impeccable engineering, but this extends far past intricate stone work and into the realm of science and artifice. They delve into the Ironcrags to glean resources needed to create mechanical inventions unlike anything else seen in Midgard. Don’t be fooled by the boisterous dwarf; these are nimble-handed folks who
Warlock’s Apprentice: Dwarven Firearms and Airships Read More »
Though there’s been an explosion of 5th Edition compatible material for Midgard, including 173 adventures by last count, there’s a lot of Midgard goodness that came out before 5E debuted, including adventures written for 4E and for Pathfinder. And some of that is still “canon,” assumed to have happened one way or another when the
From the Archives: Midgard Legends Read More »
The lands of the Dragoncoil Mountains have always been infested with drakes, wyrms, and wyverns—they give the mountains their name. But about 400 years ago, one especially cunning red dragon by the name of Mharot decided he was tired of working so hard to steal golden treasures from humans and dwarves, and then being forced
Welcome to Midgard: Origins of the Mharoti Empire Read More »
I recently played in an Adventurer’s League game (at D&D Live 2019) where the GM accidentally gave our war machine damage reduction 20 instead of a damage threshold of 20. This is an easy mistake to make, especially for those used to older editions, but it made a big difference in the longevity of our
Mastering the Mechanics: Features that Decrease Damage Read More »
The news from the Ironcrag Cantons is always of interest to lowland humans, given how often the followers of Mavros hire dwarves to serve as mercenaries in the Seven Cities or to help the Magdar Kingdom hold the line against the Mharoti in the east. In recent years though, many small dwarven companies are forming
Warlock’s Apprentice: Dwarves at War Read More »
These aggressive, blue-black freshwater crabs inhabit rivers and streams, scuttling along the muddy terrain in search of prey.
Tome of Beasts: Garroter Crab Read More »
Kara’s chest flared painfully with each breath. Next to her, Strass’s left arm hung uselessly at his side. Thick, muscular tentacles lay around them, writhing as if still controlled by their monstrous master. A few dozen feet before them, the kraken lay defeated, its great yellow eyes unmoving. Nearby, Azreal tended to the large gash
The Far Side of the Table: Breaking Expectations Read More »
Supernatural boons might take the form of blessings or charms, providing worthy characters with some small benefit—the equivalents of wondrous items and potions. Such gifts are great fodder for quests and provide a venue both to make a character feel special and to circumvent attunement limits in a minor way. Supernatural gifts make the magic
The Sorcery Stop: Black Magic Vexes Read More »
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