Your Whispering Homunculus

Your Whispering Homunculus: Unusual Attire, Part One

Unusual Attire “Interesting attire you’ve chosen for this evening’s ball, master.” “I see nothing unusual about it. Noteworthy definitely; unusual no.” Well, my thinking is—if he’s going dressed as an evil apocalyptic duck, I wonder what the other guests will come as? Nothing is more important than making a first impression, they say. Well tonight’s

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Your Whispering Homunculus: Curious Locales—Slaughterhouse and Undertaking Emporium, Part Two

Filletess Crab’s Slaughterhouse and Undertaking Emporium, Part Two Curious locales are quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system. They consist of a single locale with a colorful description, characters and relationships, and ideas for adventures and using them in

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Your Whispering Homunculus: Curious Locales—Slaughterhouse and Undertaking Emporium, Part One

Curious Locales—Filletess Honeysuckle Crab’s Slaughterhouse and Undertaking Emporium “Master!” “What is it now, slug?” “Look, I’ve found a property for sale in the Citystate Gazetteer. It sounds ideal for a summer retreat: quirky, cheap but in need of a major fumigation, let me read it to you…” Curious locales are quirky locations for GMs to

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Your Whispering Homunculus: d12 Table Time, Part One

d12 Table Time “Master, you’ve been in there an awful long time, are you alright?” “Of course I am, and stop interrupting me. I’m just studying volume XXXII of Barn’s Almanac of Dubiously Useful Random Tables, using only the twelve-sided dice. Now, if you haven’t got anything better to do, go away and rebuild that

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Your Whispering Homunculus: 50 Treasures of the Southlands, Part Two

As a sister to our previous articles Treasures of the Pharaohs and Treasures of the Rajahs, we humbly present for your delectation this article, which itemizes a few trinkets of unusual treasure from the fabled Southlands Campaign Setting. You can use these treasures to spice up troves of well-traveled wizard, bard, or other collectors. No

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Your Whispering Homunculus: 50 Treasures of the Southlands, Part One

“Well?” “Well, what, your domeness?” “You’re covered in dust—explain.” “Ah, the dust. Yes, well, I was under the Great Stair and—” “You are not to go under-stairs, ever. You’ve only been briefly in my employ and would do well to remember the last homunculus that pried too deeply into my affairs and property.” “Yes, master.

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Your Whispering Homunculus: All Smiles, Part One

All Smiles, Part One “He’s still out there master.” “Good.” “But master, your great uncle Flobb is turning blue.” “Let him. I never liked the man.” “But master, it is the season of goodwill. Surely, you have some kindness in your bones at this, the happiest time of the year.” “Nope.”  This is the season

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Your Whispering Homunculus: Obscure Symbols and Portents, Part 2

Everything has meaning some say, and in a world of suspicion and magic and portents that come true, these curious signs must assume great importance to some; particularly to those that have little else to grasp onto except toil and woe.  Here are fifty such beliefs, customs and warning signs from the gods, together with

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Your Whispering Homunculus: Obscure Symbols and Portents, Part 1

“‘Tis a dark night, Master, and full of evil portents. I saw three toads heading toward the crescent moon as night fell, and we all know what that means. For days now the air has been alive with buzzards, midges, and the distant singing of one-armed mummers. Only last week a piglet with three faces

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Your Whispering Homunculus: 50 Treasures of the Rajahs

“What’s that unpleasant smell?” “Which one, your unbeautifulness?” “That strangely sweet, smoky one.” “Ah, incense, your massiveness. I’ve just found a box of uncatalogued goods from your trip to the lands of the rajahs.” “Well, be careful. Those things can be dangerous. Now, help me adjust my sock gaiter.”  As a companion-piece to Treasures of the

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Your Whispering Homunculus

Your Whispering Homunculus: 50 Troll Features

 “What is that?”       “What is what, oh Oft-Accidentally-Flatulent One?”       “That extra head.”       “Oh. That. Well, tonight is the homunculi and magically-birthed menials’ ball, and I’m going as a troll whose regeneration has birthed an extra head.”       “I don’t remember giving you the night

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Your Whispering Homunculus

Your Whispering Homunculus: 100 Noteworthy NPCs (part two)

As a busy GM, you have enough on your plate writing or preparing adventures for your next gaming session. Here at YWH, as you know, we like to share your burden. For this session, we have a few one shot or single-notable-fact NPCs to spice up your adventures. Perhaps, the PCs meet them on their

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