Collection Of Curiosities

Collection of Curiosities: The Artist’s Satchel

Artists might find a home in your adventure somewhere, and now you can liven up their belongings with interesting and perhaps inexplicable things. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that …

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Collection of Curiosities: The Weapon Rack

Your adventurers are no stranger to weapons, most likely, and they might encounter weapon racks as they venture through the world. But not all weapon racks are straightforward and, well, dull. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a …

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Collection of Curiosities: Down the Well

Sometimes adventurers end up going down the well. What else might they find down there aside from whatever purpose (or unhappy accident) they sought. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one …

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Collection of Curiosities: Unusual Hair Ornaments

Whether the adventurers are in the middle of a social situation or simply looking through graves, these odd hair ornaments might give them something to add to their own adventuring flair. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a …

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Collection of Curiosities: The Peculiar Bazaar Dealer

As adventurers wander through the noisy bazaar, one dealer in particular might attract their attention due to some unusual wares he or she is showing off. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick …

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Collection of Curiosities: Desert Landmarks

Deserts aren’t as featureless as one might think—and some have remarkable landmarks that might engage a sense of wonder or curiosity. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for …

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Collection of Curiosities: Nightmare Remnants

When the adventurers sleep or meditate, dreams, visions, or nightmares can bring them messages. Some might even leave behind a physical remnant for the adventurers. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the …

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The Mermaid Rock (1894), romantic painting by the English artist Edward Matthew Hale.

Collection of Curiosities: The Trophy Collection

When visiting residences or other structures, adventurers might be treated to a glimpse of what others consider to be trophies. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the …

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Collection of Curiosities: The Goblin’s Charms and Amulets

Goblins end up with all sorts of random things, and some of them show up around their necks. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in …

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Collection of Curiosities: The Child’s Rattle

What could be more innocuous and innocent than a child’s rattle? Well, it depends on the rattle and the child. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the …

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Collection of Curiosities: The Glowing Tide Pools

Amid the luminescent tide pools of the shore, adventurers might have their attention snagged by something a bit unexpected as they walk by at night. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the …

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Collection of Curiosities: Death Threats and Invitations

Death threats and invitations don’t always have to be uttered. They can be written and include some props that somehow add meaning to the message. Each one of the items below comes with a hand-written threat or invitation. You can roll randomly for a result below, or use the handy number provided with each entry …

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