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Jean-Francois MilletSometimes adventurers end up going down the well. What else might they find down there aside from whatever purpose (or unhappy accident) they sought. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

d12. Curiosity

  1. Tumbled glass fills the bottom of this well. Every hue is represented. But, are these things starting to jump around you now?
  2. Glowing runes illuminate the area with light. Any who know the language discover that someone really hated this location — all sorts of obscenities are spelled out via the runes.
  3. A glowing, bouncing ball starts to try to lead you down a passage leading away from the well’s bottom.
  4. A series of crude dolls are sitting, facing you, around the edge of the well. Their bead eyes glitter in any available light.
  5. The bottom is muddy. So muddy, that you start sinking. You feel something brush past your leg, too.
  6. A tiny kitten mews at you.
  7. Bones from around the area start skittering toward each other.
  8. Wait. Is this well actually a throat?
  9. A gnarled wooden staff sticks out of the mud at the bottom of the well. It appears as if a snake is continuously slithering up and down the staff.
  10. Every step you take is accompanied by a loud sigh.
  11. You find a collection of chalices set within the wall at regular intervals.
  12. A very confused-looking hippo is down here.

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