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Preview of Tome of Beasts: Selang

“Weird, ear-bending harmonies on alien pipes.” Why am I not surprised that Azathoth’s pipers are fey? This monster hates you! Or rather, it loves to bring you pain. (We’re not ready to be a tribute yet!) The selang was designed for mana-blasted wastelands, deep, whispering groves, and stony deserts haunted by ghosts. Ghosts that hate you. And the […]

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Out of the Frying Pan: The Streets of Zobeck

Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the

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Your Whispering Homunculus

Your Whispering Homunculus: 100 Noteworthy NPCs (part two)

As a busy GM, you have enough on your plate writing or preparing adventures for your next gaming session. Here at YWH, as you know, we like to share your burden. For this session, we have a few one shot or single-notable-fact NPCs to spice up your adventures. Perhaps, the PCs meet them on their

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Adventurer’s Field Guide: Tales of the Sea Mysterious

Travel by ship can be a notoriously dull affair, but tales of mysterious and unexplained events at sea abound. Whether related by an old salt in a dockside tavern or spread by a ship’s crew at the scuttlebutt, their veracity is always in question. Surely, though, there’s some element of truth within each that hides a pearl.

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Beyond Damage Dice: Hammers and Bludgeons

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.

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Your Whispering Homunculus

Your Whispering Homunculus: 100 Noteworthy NPCs (part one)

“She’s back again master.”       “Who.”       “That fat woman with the extra mouth. I bet she likes pies”       “Honestly, grotlette, I wish you wouldn’t judge people on so simple a basis. She’s probably an accomplished harpsichord player or something.”       “Shall I bring her in?”  

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Dirty Jobs: Gravedigger

A necromancer’s apprentice, Akamai was exceedingly bright, and his master was having none of it. The bitter old man constantly sent the youth on corpse-finding duty in the hopes that he would become bored and quit. It’s a long tale, but the upshot is that Akamai had a long and fruitful career after his master’s nervous breakdown. As the paladin Meladar was

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Ghatazi Runaway: A Background

Ghatazi: a word synonymous with misery in every spoken language of the Southlands. The Ghatazi salt pits lie sizzling in the bleached wastelands of the Crescent Desert’s northern rim. Enclosed on all sides by thousands of miles of blistering rock and searing white sand, it is a hostile, unforgiving place plagued by swarms of biting flies, bone-scouring salt storms,

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Adventurer’s Field Guide: Surely from the Sea

They say the sea is full of treasures, and surely, seashells are among them. They have been used for artwork, money, jewelry, and much more. Many reputedly have mystic associations and uses, so imagine what potential they might hold in a fantasy world! If you’re running a game on or near the sea, perhaps, you can

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