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Howling Tower: Cardtography and the Wilderness

The Wilderness The cardtography method can be used to lay out a wilderness area just as easily as a dungeon. All that’s needed is an encounter grid tailored to your particular wilderness. Creating the grid isn’t much more difficult than building a table of random encounters since that’s essentially what it is. A wilderness area […]

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Deep Magic: Dragon Magic Now Available

Magic that Roils in Blood and Bone The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants. Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells

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Midgard Notebook: Writing, Game Design, and the Oral Tradition

Writing, Game Design, and the Oral Tradition I’ve been thinking a lot about exactly how we tell our stories. Mostly, this is at my youngest daughter’s request or instigation, though (given that she is 5 years old) she probably did not intend to induce such writerly pondering. She just wanted me to change the way

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Midgard Expanded: The Travels of Lucano Volpe, or Rescued by Yakfolk

Part 7, Rescued by Yakfolk When a traveler leaves Khubara, the local people have a quaint custom in which they attack the departing voyager and attempt to rob him of both goods and life. Such was the farewell we experienced upon our own leave taking. Now, I shall not say all in Khubara advocate such

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Kobold Guide to Gamemastering Now Available

Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative,”—Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills

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Tournaments: The Sieve

The Sieve Excerpt from the transcript of “A short lecture on Orcish culture by Distinguished Professor Dunstan Clayborne.” Audience questions are recorded in a heavy hand. “There is no single event more revealing of Orcish culture than the tournament of the Sieve. It is simple and brutal, which should come as no surprise. Sieves always

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