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Grand Duchy: Named Threats of Dornig

Adventurers take heed. Many think the Grand Duchy is solely a place of palace intrigues, where elves and elfmarked scheme and plot. While that much is true, monstrous threats remain. Beware undead guardians of abandoned crypts, crafty wildcats, fiends that lurk in library stacks, and perversions of the natural world. They assail the unsuspecting and […]

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Plaza of Dark Delights: Potent Poisons and Forbidden Fruits

“I suppose that its influence is physically a bad one. I find it, however, so transcendentally stimulating and clarifying to the mind that its secondary action is a matter of small moment.” —Sherlock Holmes, The Sign of Four From the early exploits of Sir Arthur Conan Doyle’s great detective to the two-fisted tales of Robert

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Giant-Size Fun All in One Place: Larger Than Life, a Pathfinder Supplement

Are your adventurers ready for a larger challenge? As in, physically larger—though size isn’t the only thing our collection of giants brings to your gaming table. Why not find out if they’re prepared? Larger Than Life gives you everything you need to bring these terrifying titans to your table. This 76-page book by RPG Superstar

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Collection of Curiosities: The Peculiar Bazaar Dealer

As adventurers wander through the noisy bazaar, one dealer in particular might attract their attention due to some unusual wares he or she is showing off. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick

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Focus on Transmutation: Alchemist Discoveries

Alchemists are, at their core, students of the process of changing the nature of a creature into something new. Unsurprisingly, some alchemist discoveries cultivated by the most elite traditions of alchemy provide ways to transmute the alchemist as well as any foes in ever more creative ways. A few of those discoveries appear below. Discoveries

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Sneak Peek: Southlands Campaign Setting

Whether your campaign is in Midgard or another setting, the allure of ancient locales in distant lands is a draw for any adventurer. That fascination is captured by Kobold Press’s upcoming hardcover, the Southlands Campaign Setting. Within its pages you will find lands of mystery and adventure, where riches and dangers await. Its deserts are rife with forgotten

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Delve Deep Under the Mountain: Halls of the Mountain King for Pathfinder RPG

If you’re seeking an adventure for 8th- to 12th-level Pathfinder characters, Kobold Press has just what you need! Halls of the Mountain King is an homage to all the great delves, from the Mines of Moria on—with a few new twists. The dwarves of the Rygar canton were a hardworking group, mining ever deeper and

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Collection of Curiosities: The Graverobber’s Satchel

The work of a graverobber can lead to interesting, though gruesomely gained, discoveries. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Howling Tower: Expect Things to Go Wrong

(This is the fifth installment in a series of articles for players hoping to get the best possible experience from their time around the RPG table.) “Adventures, in retrospect, are pieces of extremely bad luck that missed a fatal ending.” ―Lawrence Griswold, Tombs, Travel and Trouble It’s a shame that Lawrence Griswold isn’t better known

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Grand Duchy: Spring Intrigues at Court

The Beloved Imperatrix’s court is a regal setting, befitting the station of the Copper Sphinx Throne. To be sure, Regia Moonthorn sets the tone for the day—playful, amused, concerned, or icily disapproving—but she always commands the respectful attention of her courtiers. Outside the court’s closed doors, nobles, diplomats, and merchants jostle, boast, accuse, plead, plot,

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