MonsterMondays

Abatawa

This living being hiding under a blade of grass has a human form, but its height does not exceed one quarter of an inch.

Abatawa CR 1

XP 400

Abatawa fighter 1

CN Fine Humanoid

    Init +4; Senses Perception +3

Defense

    AC 22, touch 22, flat-footed 18 (+4 Dex, +8 size)

    hp 9 (1d10-1)

    Fort +1, Ref +4, Will +3

Immune venom

Offense

    Speed 10 ft.

    Melee shortsword +13 (1d2-5 plus poison)

Ranged shortbow +13 (1d2-5 plus poison)

Space ½ ft.; Reach 0 ft.

Spell-Like Abilities (CL 7th, concentration +10)

At-Will—poison

Statistics

    Str 1, Dex 18, Con 8, Int 11, Wis 16, Cha 10

    Base Atk +1; CMB -12; CMD 2

    Feats Fleet, Weapon Finesse

    Skills Perception +3, Ride +8, Stealth +20, Survival +7

    Languages Abatwa (dialect)

SQ Don’t Tread On Me

Ecology

    Environment warm mountains and hills

    Organization solitary, pair, patrol (3-6), or tribe (20-100)

    Treasure incidental

Special Abilities

    Don’t Tread On Me (Ex) When someone steps on an abatawa, it can immediately retaliate with an attack of opportunity.

The abatawa are hunters living in the mountains and hills. These humanoids are always on the move and never establish a village of their own, sleeping inside anthills instead—even using ants as mounts from time to time. The abatawa are very courageous and hunt the same prey that their Medium-sized counterparts do, a task that is not impossible for them thanks to their ability to poison animals and enemies alike. Their gluttony is legendary for they always eat a prey down to the bones.

The abatawa are quite shy but do not avoid contact with other humanoids. Oddly, children, pregnant women, and magic users seem to encounter them more often than other categories of person. Those who have had contacts with the abatawa say that you’d better pretend to be of the same size as they are so as to not offend them—the proud abatawa have a reputation of attacking with poisoned arrows those who mocked them.

Abatawa Characters

Abatawa are defined by their class levels—they do not possess racial Hit Dice. All abatawa have the following racial traits.

-8 Strength, +4 Dexterity, -4 Constitution, +2 Wisdom: Abatawa are Fine creatures and thus physically weak. On the other hand, they are very agile.

Fine: Abatawa are Fine creatures and gain a +8 size bonus to their AC, a +8 size bonus on attack roll, a –8 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +16 size bonus on Stealth checks.

Speed: Abatawa have a base speed of 5 feet.

Spell-Like Abilities: Abatawa can cast poison at will but cannot use it as a touch attack, imbuing their weapons with this effect instead.

Weapon Familiarity: Abatawa are proficient only with the shortbow, shortspear, and shortsword, and they are not proficient with any armor or shield, relying upon their size and Dexterity instead.

Languages: Abatawa begin play speaking Abatawa, the dialect of their race. Abatawa with high Intelligence can choose bonus languages from the following: Common, Southern, or Sylvan.

Favorite Classes: Abatawa generally specialize as ranger or rogue. Fighters tend to be rogue-like figures, and a tribe often counts some druids, witches, or sorcerers.

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