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The Far Side of the Table: Who’s Telling the Story Here?

Welcome to the table. Tonight, my players split up across the town, and unfortunately, each wound up involved in deadly assassination plots. For a GM, a session like this may sound like a nightmare—multiple simultaneous fights across a split party. Yet as the night developed, I discovered an effective way to get the players to

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The Far Side of the Table: What’s on the Horizon

Welcome to the table. This is the final part of a three-part installment of The Far Side of the Table about “teching” your game. In earlier parts, we discussed how you can use projectors to digitize the table and how GMs can turn tablets and cellphones into roleplaying opportunities. In this article, I focus on

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Your Whispering Homunculus: Curious Locales—The Babcock Place, Part One

“Master, who’s in the portrait?” “Oh her? That’s my distant kin Wholesome Babcock. She’s not pretty is she? I’ve not been to see them for quite some time now, years in fact, but they—keep in touch with me.” “You’ve never mentioned them before, your strangeness.” “And for two good reasons. The first of which is

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Of Godly Might: Clerics of Loki (Part 1)

Known for his mischievousness and unpredictability, Loki’s ways are often emulated by scoundrels, charlatans, and imposters. Due to his predilection toward fickleness, he is less often followed by individuals that prefer rules or strict adherence to prescribed regimens. Though individuals may wish to elevate their wily ways to match that of Loki’s, the trickster god

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Writing a Better Homebrew Campaign: Resources for Writing the Other

Game worlds are often a lot like our own world, save some modifications. They might even be countries we know but with the serial numbers filed off. When your homebrew world involves lived experiences outside your own, it’s easy to slap a skin on the world and just call it a day. But we can

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