Midgard’s Icons
Midgard is a place of war and intrigue, where powerful figures pursue agendas that have roots in the distant past. In some cases, their plots, alliances, and enmities are older than Midgard itself.
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Midgard is a place of war and intrigue, where powerful figures pursue agendas that have roots in the distant past. In some cases, their plots, alliances, and enmities are older than Midgard itself.
It’s December, and everyone’s gaming! So here’s a rolling set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from Kobold Guide to Game Design, 2nd Edition.
The name Hariq al-Naar is likely a pseudonym. Many sorcerers have claimed to be the famous trickster and fire aficionado, but none could quite manage to match all of the pyromancer’s accomplishments. Whomever al-Naar truly is or was, their name lives on amongst the people of the Southlands through the myriad inventions and magical devices …
The magical turmoil and strain has warped the terrain into supernatural badlands. Travelers report entire patches of dunes where all magic falls dead one day and is augmented the next. The absence of ley lines makes spellcasters nervous, and some spells perform at maximum capacity or sputter out for no discernible reason. Teleportation, shadow roads, …
Welcome to Midgard: Cursed Lines and Arcane Weather Read More »
Traveler! Come close. You like magic, yes? Everyone loves magic. You’ll find great deals here. But fair warning, magic often takes as much as it gives. And these magic items bite back. Take heed.
The nights are longer in Midgard now that the harvest season is upon us. As they begin to swap out their fair-weather garments for the warmer cloaks indicative of the changing weather, the different regions of Midgard prepare to honor the bounty during the Harvest Festival. Given the geographic confines of the various locations, the …
Dearest Mother and Father, The journey has been long, but my feet have now touched ground in the Northlands. We saw what remained of a ship, abandoned in the water. A crewmember explained it had likely been set upon by pirates. It had sustained some damage, and the captain gave it a wide berth. Once, …
Inbar’s Guide to the Northlands: Arrival in Stannasgard Read More »
Patients with the strange metal-transforming disease I have spoken of in the past have been appearing at the hospital in greater frequency. I have been able to confirm that the strange rust covering the gearforged patient I went to see is indeed the same disease that infected my previous flesh and blood patients. How a …
If there is something that I think sets the world of Midgard apart from other campaign settings, it’s not the depth of the world building, deep though it is. After all, there have been quite a few very complex roleplaying game worlds in the past. (Glorantha, I’m looking at you.) What makes Midgard unique to …
Unlocking the Warlock: A Look at the Warlock Grimoire Read More »
The most interesting stories, the ones we share the most over the years and that stick with us longer than any others, are those that defy the odds. That inherent unfairness is what can make for the most satisfying, beautiful, and rewarding experiences possible. If the stories of David and Goliath or Frodo Baggins and …
This is an unkind land, a cold, colossal place of treacherous glaciers, cloud-piercing mountain ranges, and scalding geysers. A domain of ice and stone and fire—and giants. The “Bones of Aurgelmir” they call it, and it’s been their home since time immemorial. To most on Midgard, it’s Jotunheim, where it’s said that even gods tread …
The first adventure I ever bought from Kobold Press was Wolfgang Baur’s brilliant To the Edge of the World. Published in 2012 for the Pathfinder Roleplaying Game, it’s an adventure for 2nd- and 3rd-level PCs, motivated by the Head Kobold’s desire to provide low-level characters with “epic-level fun.” To the Edge of the World is …
From the Archives: Islands at the Edge of the World Read More »
The Expanding Codex series fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign.
Are you going to PAX Unplugged? Do you want to meet the cast of Kobold Press’s “The Last Heir” actual play D&D5E show? Because those two can be one and the same!
A barefoot woman with long hair and almost transparent skin sits upon a willow branch. Her hair and clothing are wet, as if she has just returned from a swim. Her smile seems friendly enough.
Congratulations to John Burkett…! (AND HAPPY HALLOWEEN!!!) This is the winning monster flavor in the My Monster contest:
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