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Kobold Quarterly #21: Designing the Shaman

It’s all the oracle’s fault. I’ve been playing a half-orc oracle of stone in one of our bi-weekly campaigns, and I’m having a blast. He is great fun to play. His various class features make him useful in lots of situations, and I’ve found I really like playing a spontaneous caster. Don’t get me wrong—I’ve played and enjoyed TONS of prepared casters, going all the way back to 1st Edition AD&D magic-users in the late 70s and early 80s. Having...

Fakir: Oracle of the Bazaar

When Zubana made to leave the city of Lamakan, pursued by the sultan’s assassins, she thought back to the words spoken to her by the Witch of Nibraq. Because Zubana had lied to her, the witch replied with an evil truth: “The gods decree that Zubana shall lie dismembered on a street in Lamakan.” Zubana was not one to submit meekly to fate. All the same, as she traversed the city when first entering it, she gave a silver coin to...

A Look at the Elven Archer

In Kobold Quarterly issue #20, you’ll find quite a bit of archery-based fun awaiting you. One of the articles, “The Elven Archer” by John E. Ling, Jr., provides you with a Pathfinder-based archer. We’re going to take a look at both a player’s point of view for the class, as well as a GM’s take on having it in his game. The Player Perspective: Jeannette When I was asked to play this character class, I was a bit leery at first. I played rangers...

Character Theme: Mountain Priest (Part 2 of 2)

In Part 1 of the mountain priest character theme, you read about mountain priests and learned the rules benefits for using the theme with your character. We continue the theme by providing you with the optional utility powers available to you. We start with the 2nd-level utility power, and more are beyond the jump! Optional Powers Level 2 Utility Power The dangers of living in remote regions are many. You learned early that the spirits of water...

Character Theme: Mountain Priest (Part 1 of 2)

Mountain priests are spiritual and meditative people who are bound to the land in a way that few others understand. To a mountain priest, everything is infused with an elemental spirit that, for those who listen carefully, can be a powerful ally in most situations life conjures for them. Mountain priests believe that they can become better at hearing the spirits through discipline and the rigorous ritual trials they must undertake that test...

Roachling Background for the AGE System

(Illustration by Blanca Martinez de Rituerto) Skittish but hardy survivors within and beneath civilization’s centers of urban decay. Chad and Josh collaborated on a roachling background that would allow players to play a roachling in their home AGE system game. Josh worked on the mechanics, and Chad helped with the storytelling portions of the background. Take a look to see how this particular creature works for the AGE system by peering beyond...

Divine Favor: the Inquisitor

“When you told me you wished to ‘drop in on an old friend’ while we were in the city, I do not recall you ever mentioning that the ‘friend’ was the local arch-priest,” Benedict said to Jerika as they ran down the stone corridor, the temple guards behind them. “Perhaps it slipped my mind,” said Jerika as she calmly scattered a handful of caltrops behind them. “Indeed. Furthermore,” said Benedict as a spear struck the wall near his head, “I was...

Wow of Poverty (Part 4 of 4)

The vow of poverty is a highly restrictive roleplaying challenge… [previously] Protest A few monks take the vow of poverty as a form of protest, their convictions made manifest to demonstrate against an injustice or philosophy that they will not abide by. Almost universally, they brand themselves in some way to showcase the offense they crusade against. Some lay themselves in chains to protest against slavery, while others starve themselves to...

Divine Favor: the Cleric

The lich chuckled dryly as the scrying glass showed yet another party of would-be heroes die in one of his fiendish traps. For centuries he had existed in perfect safety within this maze of stone catacombs, a lair crawling with unnatural guardians he had raised from the dead or summoned from the Abyss. Nothing could touch him. “The gods will honor their sacrifice,” said a voice at his shoulder. He whirled in astonishment, then drew back in pain...

Wow of Poverty (Part 3 of 4)

The vow of poverty is a highly restrictive roleplaying challenge… [previously] Freedom On occasion, a monk chooses to take on the vow to avoid enslavement to material possessions. Although far from the carefree attitude of overindulgent revellers, the monks that follow this path are often surprisingly free spirited, outgoing, and generous. More than one drunken master has chosen to live according to the tenets of this vow. Normally, archetypes...

The Order of the Septime Lancers (Part 2 of 2)

The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders. One of the largest and most well known is the Order of the Septime Lancers… [previously] Slyboots    (Septime Lancer Utility 6) Control of your position on the battlefield is key to a swift victory. You take a moment to note where the proper footholds are and dance across the battlefield as if there was nothing in your way…...

Divine Favor: the Druid

For those who think of druids as tree-hugging new age hippies or noble savages, we direct the reader’s attention to the movie The Eagle. Early on, a Roman soldier stationed in Britannia tells his new commander that there’s cause for worry: a druid has been seen in the local villages. This is very, very bad news for a lonely outpost of civilization at the edge of the forest. And not to give anything away, but it soon becomes evident...

Wow of Poverty (Part 2 of 4)

The vow of poverty is a highly restrictive roleplaying challenge… [previously] Discipline Some monks take the vow of poverty to steel their bodies—as an outward focus of iron discipline to guide them on their path to physical perfection. These monks wear a knotted rope—a simple belt—to symbolize the strength of their convictions. Usually a knot is added to the belt for each personal milestone achieved although in some regions only one knot is...

Bilikarr Sparks: A Sample Savant

(Avatars of Legend by Justin “Black Fang” Sluder; Illustration by Chris McFann) Kobold Quarterly #18 debuted the savant, a generalist base class for the Pathfinder RPG. With the knowledge of the ages and a flair for the dramatic, the savant learns heroics from the tomes he reads and summons avatars of legend with the stories he tells. As a generalist class, it is designed to fill whatever role the party needs. However, it is also a complex...


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