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Writing a Better Homebrew Campaign: Resources for Writing the Other

Game worlds are often a lot like our own world, save some modifications. They might even be countries we know but with the serial numbers filed off. When your homebrew world involves lived experiences outside your own, it’s easy to slap a skin on the world and just call it a day. But we can […]

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The Far Side of the Table: “Teching” the Players

Welcome to the table. Today we talk about technology and players. This is part two of a three-part installment about “teching” your game. In the first part, we discussed the merits of projectors and digital battle maps. A much more challenging technology comes with cell phones, iPads, and other personal devices or “PDs,” for short.

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Your Whispering Homunculus: Evocative Words, Part Two

Evocative Words—Part Two “Hmm—Grimshall—that’s a word I haven’t heard used before. I shall use it today at the wicked-persons glovepuppet class. That’ll stump them.” Continuing last episode’s look at words, there are also names that can evoke a particular mood that have no meaning as well as those that use true words: a glance at

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