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Historical Steel: Dialing in the Range

Beyond the overlooked polearms and famous straight, thrusting, and curved swords lies a major category of weapons that just as importantly deserves some mention—ranged projectile weapons. From the nameless men-at-arms shooting crossbows from castle crenellations to green-suited, do-gooding outlaws with their longbows to the swashbuckling musketeer, each has their unique place in the annals of […]

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Slaying Dolls

Your breath catches as they emerge from the shadows, each a gore-splattered marionette with black hollows where their eyes should be. Only the jagged, sharpened teeth protruding from their cold porcelain smiles mar their faces. They move like nightmares, limbs held falsely and jerking from motion to motion. Tiny fingers end in wicked steel blades,

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Northlands and KQ #17 Review Roundup

We’ve had a couple of big releases here recently! There’s Northlands: Roleplaying in Winter’s Chill, a Pathfinder-compatible sourcebook for adventures in Midgard’s temperate and subarctic north; and Kobold Quarterly #17, an issue dedicated to villainy with articles for Pathfinder RPG, 4th Edition D&D, and Dragon Age RPG. What are reviewers saying about them? Let’s start

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Valkyries: Shieldmaidens of the North

In Norse mythology, valkyries are servants of Odin. These female figures choose the most valorous of those that die on the battlefield to bring to Valhalla to become einherjar—or the warriors who’ll fight during Ragnarök. This is far from Valkyries’ only function, however. The incomparable valkyries appear throughout the poetry of the skalds as lovers

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Skittering

The creature scampers down its web toward you, far more nimble than a thing the size of a cow has any right to be. As it moves, however, it becomes clear that this isn’t a spider—spiders don’t have venom-dripping stingers on their back. Duergar bear responsibility for the creation of this ill-tempered amalgam. More specifically,

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Sea Wolf

To celebrate the release of Open Design’s Northlands: Roleplaying in Winter’s Chill, Chris Harris and Dan Voyce bring you the sea wolf. __ “I saw no more terrible beast on all my journeys north than the sea wolf. The white bears had their aloof majesty, the lindwurm serpentine grace, but the monster that gnawed away the

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Frostveil

To celebrate the release of Open Design’s Northlands: Roleplaying in Winter’s Chill, Chris Harris and Dan Voyce bring you the frostveil. __ They took the sled dogs first, one by one, and later the seal-skinner set to guard them. We’d hear a confused, muffled cry in the wind and then we’d find them—a raven harvest cold

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Lindwurm

To celebrate yesterday release of Open Design’s Northlands: Roleplaying in Winter’s Chill, Dan Voyce brings you the lindwurm. __ Coiling like a living corkscrew, moving with a scraping hiss, a serpentine form skates nimbly across the ice on long curving claws, maw agape and stinking of a hundred graves. Ensnaring snakes, glima worms, skittering tongue

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Northlands Sourcebook for Pathfinder Is Here

Let the pillaging begin! All through the winter they’ve been sharpening their axes and readying their spells: Donneren barbarians, Skraeling rangers, Kazzakh horsemen, reaver dwarves and Hyperborean sorcerers. Impatient for battle, and a chance to win treasure and glory; to join the ranks of heroes whose deeds are sung by skalds in the mead-halls. Now

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Speak Language

Parlez-vous français? Oui, mais très peu. Feats are abilities characters either have or don’t have. By contrast, skills are abilities characters build up over time, slowly adding points to improve their expertise. At least, that’s how it works for all the skills except Speak Language (or Linguistics). This particular skill has rules more like a

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