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Templates: Fire, Frost, and Fang (Part 2 of 3)

Templates: Fire, Frost, and Fang (Part 2 of 3)

Caspar David Friedrich, The Sea of IceRituals of forbidden magic can bind an elemental spirit of ice into the body of another creature. The resulting creature exists in a half-frozen state, emitting waves of numbing cold. A tundral creature has eyes that range from jet-black to dark blue, and it leaves a layer of frost on any surface it touches.

Tundral (Elite Brute)

“Tundral” is a template you can apply to any creature that does not have vulnerability to cold. These creatures are bound to the bitter cold of the elemental realms…

Prerequisite: Any creature that does not have vulnerability to cold

Cold (XP Elite)
Defenses +2 AC, +2 Fortitude, +1 Reflex, +1 Will
Immune cold
Saving Throws +2
Action Point 1
Hit Points +10/level + Constitution score

TRAITS
Freezing Aura (cold) Aura 1
Any creature that enters or starts its turn in the aura takes 5 cold damage.

Pervading Frost (cold)
When the tundral creature is bloodied, any creature it strikes with a melee attack loses any resistance to cold and gains vulnerable 5 cold (save ends both).

MINOR ACTIONS
[c] Numbing Cold (cold) Recharge, when first bloodied
Attack: Close burst 5 (creatures in burst not immune or resistant to cold); Level +1 vs. Fortitude.
Hit: Target is weakened (save ends).

Tundral Tactics

Using numbing cold early in battle, the tundral creature wears away at foes with its normal attacks. Once bloodied, the creature’s pervading frost makes the freezing aura twice as deadly. If paired with other creatures or hazards that deal cold damage, the pervading frost has the potential to turn the tide of a battle.

2 thoughts on “Templates: Fire, Frost, and Fang (Part 2 of 3)”

  1. Hmmm… we’ve been discussing the usefulness of templates in the Dark Roads, Golden Hells project (granted, mostly for Pathfinder). I like the look of this, very nice.

  2. I’m cautious around the use of “weaken” around Elites, especially brutes. Weakening twice in a close burst 5 is very encounter-dependent. In a small room with the wrong party it could make the fight a slog-fest. In the right situation it can be a lot of fun.

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